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Motley Fool Money

Is Investing a Game?

Motley Fool Money

The Motley Fool

Business, Investing

4.43K Ratings

🗓️ 11 March 2023

⏱️ 34 minutes

🧾️ Download transcript

Summary

In everyday life, your value system is complicated and rich. Games make that system simple, and you know exactly how well you’ve done.

C. Thi Nguyen is a philosophy professor at University of Utah and author of the book Games: Agency As Art. Motley Fool co-founder David Gardner caught up with Nguyen to discuss:
- The bright and dark sides of gamification
- How Twitter changed the way we communicate
- Good, bad, and evil games

Today’s conversation comes from a recent episode of David's weekly podcast, Rule Breaker Investing. To hear the entire show, click here:
https://www.fool.com/podcasts/rule-breaker-investing/2023-02-15-from-twister-to-twitter-games-and-c

Host: David Gardner
Guest: C. Thi Nguyen
Producer: Ricky Mulvey
Engineer: Rick Engdahl

Transcript

Click on a timestamp to play from that location

0:00.0

In the investment space and in the Twitter space, the people that I find most worrying are

0:05.8

those who self-consciously think of it as a game?

0:08.1

Like I'm just trying to win.

0:09.7

These are my points.

0:10.7

Like I'm just playing the game and not thinking about the fact that the things that they're

0:17.4

calling points are attached to incredibly consequential material reality.

0:23.6

I'm Chris Hill and that's C.T. Nuen, professor of philosophy at the University of Utah,

0:32.6

and author of the book Games, Agency as Art.

0:37.0

David Gardner, co-founder and chief rule breaker here at the Motley Fool caught up with

0:41.9

Nuen to talk about the games you may not know you're playing and the consequences of

0:47.2

racking up points on Twitter.

0:50.0

They also debate whether investing counts as a game.

0:54.1

Today's episode comes from David's weekly podcast, Rule Breaker Investing.

0:58.9

In the show notes of today's episode, you will find a link to the full conversation.

1:06.6

So let's talk a little bit about abstraction because that's sort of happening with games.

1:11.2

After all, a game designer decides to create along a theme some kind of a rule set which,

1:19.2

if you and I read the rules and I'm always the one in my gaming group who does.

1:22.4

I buy games sometimes just to read the 32 page rulebook and it doesn't even make sense

1:26.1

because these days they're all on PDF but I still buy the game.

1:29.4

Still in shrink wrap in many cases but I'm going to open it.

1:31.8

I at least want to read the rulebook.

1:33.5

So you have somebody who's thought through a system and if it's published, if it's a

...

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