4.8 • 767 Ratings
🗓️ 16 January 2012
⏱️ 79 minutes
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0:00.0 | I'm |
0:02.0 | A&MUHSA |
0:05.0 | BASAW |
0:07.0 | BASAW My personal thoughts for the year of 2011 are rather mixed. |
0:34.7 | On one hand, we have perhaps the strongest gaming line-up we've ever had, |
0:37.6 | and more importantly, it was spread throughout the year from Desperse 2 in January, Crisis 2 in March, |
0:42.2 | portal 2 in April, to the summer titles like Bastion, Catherine, at least in the US and Japan, |
0:48.2 | El Shidae, to the usual fourth quarter of big hitters, like College battlefield three geese of war etc on the |
0:56.5 | other hand it was a year perhaps described as devoid of originality plagued with sequels |
1:02.7 | and maybe the first time consumers have truly thought about the next generation of consoles and |
1:07.6 | how it's maybe time to move towards that goal. |
1:14.5 | Many of those things haven't made it a bad year, though. |
1:17.7 | The majority of the sequels we did see were of a high quality, where, unlike so many in the movie industry, |
1:21.3 | the follow-ups are worthy of at least standing side by side with the predecessors. |
1:25.4 | Portal 2 voted by many as Game of the Year, perhaps, offered this the most. |
1:30.3 | High-quality story mode, great characterisation, free DLC, a co-op mode, which was inventive. |
1:38.4 | But I can't really comment on this, because aside from the DLC, which I played through with Joshua Garrity, |
1:46.3 | sadly went unplayed. |
1:48.7 | We had Dead Space 2, which followed on from probably the best of the survival horror games this generation. |
1:55.5 | And in my opinion, bettered it, but we'll talk more on that later. |
1:59.4 | We had Crisis 2, which, like Bioshock 2 the year before offered a high quality multiplayer mode which proves |
2:05.6 | that you don't need to be a call of duty a Geese of War title or a battlefield to |
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