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The Cane and Rinse videogame podcast

Introspective Retrospective – Cane and Rinse 15

The Cane and Rinse videogame podcast

Cane and Rinse

Hobbies, Leisure, Video Games, Games

4.8767 Ratings

🗓️ 16 January 2012

⏱️ 79 minutes

🧾️ Download transcript

Summary

To conclude our thoughts on the year in videogames that was 2011, Cane and Rinse contributors Karl Moon, Darren Gargette, James Carter, Joshua Garrity and Darren Foreman each offer their own personal perspectives on the previous twelve months of digital delights. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_fifteen.mp3   Music used in this issue: Track 1: Lacrimosa by Jason Graves Track 2: Main Theme by Danny Baranowsky Track 3: Land of the Livid Dead ~ Nowhere to Run by Christophe Héral and Billy Martin Track 4: Turret Wife Serenade by Aperture Science Psychoacoustics Laboratory Track 5: Saints Row the Third by Malcolm Kirby Jr Cane and Rinse 15 was edited by Jay Taylor Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you could also interact with our ever-growing and friendly community, in discussing past, present and future videogames (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Cane and Rinse forum

Transcript

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0:00.0

I'm

0:02.0

A&MUHSA

0:05.0

BASAW

0:07.0

BASAW My personal thoughts for the year of 2011 are rather mixed.

0:34.7

On one hand, we have perhaps the strongest gaming line-up we've ever had,

0:37.6

and more importantly, it was spread throughout the year from Desperse 2 in January, Crisis 2 in March,

0:42.2

portal 2 in April, to the summer titles like Bastion, Catherine, at least in the US and Japan,

0:48.2

El Shidae, to the usual fourth quarter of big hitters, like College battlefield three geese of war etc on the

0:56.5

other hand it was a year perhaps described as devoid of originality plagued with sequels

1:02.7

and maybe the first time consumers have truly thought about the next generation of consoles and

1:07.6

how it's maybe time to move towards that goal.

1:14.5

Many of those things haven't made it a bad year, though.

1:17.7

The majority of the sequels we did see were of a high quality, where, unlike so many in the movie industry,

1:21.3

the follow-ups are worthy of at least standing side by side with the predecessors.

1:25.4

Portal 2 voted by many as Game of the Year, perhaps, offered this the most.

1:30.3

High-quality story mode, great characterisation, free DLC, a co-op mode, which was inventive.

1:38.4

But I can't really comment on this, because aside from the DLC, which I played through with Joshua Garrity,

1:46.3

sadly went unplayed.

1:48.7

We had Dead Space 2, which followed on from probably the best of the survival horror games this generation.

1:55.5

And in my opinion, bettered it, but we'll talk more on that later.

1:59.4

We had Crisis 2, which, like Bioshock 2 the year before offered a high quality multiplayer mode which proves

2:05.6

that you don't need to be a call of duty a Geese of War title or a battlefield to

...

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