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The Cane and Rinse videogame podcast

Interview extra: Ben Clavin (Pewter Games Studios)

The Cane and Rinse videogame podcast

Cane and Rinse

Hobbies, Leisure, Video Games, Games

4.8767 Ratings

🗓️ 4 March 2017

⏱️ 40 minutes

🧾️ Download transcript

Summary

Leon talks to Ben Clavin (@BenClavin) of Pewter Games Studios about their charming debut adventure, The Little Acre. An unusual point and clicker set in rural 1950s Ireland, none other than Revolution’s Charles Cecil (Broken Sword) came on board as Executive Producer the game. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_interview_with_ben_clavin.mp3   Edited by Jay Taylor (@JaySevenZero). Do you have an opinion about a game we're covering that you'd like read out on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum

Transcript

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0:00.0

Hello everybody and this is a Canaan Rinse special as we do from time to time.

0:13.7

An interview with Ben, is it Clavion or Clavin? I should have asked.

0:18.6

Claven. It's a weird one.

0:19.9

Clavin, Irish. Yeah, yeah. Good Irish name. asked for claven it's a weird one claven irish yeah yeah good irish

0:22.0

name uh and no one knows where it's from all right and uh you hail from pewter game studios

0:29.7

now to my shame uh i'm i'm a i'm a great lover of puns but i had to have that one pointed out to me

0:36.1

yesterday evening by my colleague, Tony.

0:38.1

I love it.

0:38.8

Now I love it.

0:39.5

Yeah.

0:40.4

Well, our publisher figured it out after about a year, I think.

0:43.9

So you were quicker than them.

0:45.4

It's all right.

0:46.5

Beautiful stuff.

0:47.4

So what's the history of the studio or the collective that is Putea Game Studio?

0:55.0

Yeah. Yeah. I mean, I went to college first, not knowing what to do.

0:59.1

So I did philosophy for four years, which is kind of a strange one.

1:02.7

That's the default for people who don't know what to do, right, philosophy?

1:05.8

Exactly, yeah.

1:06.7

And then out of the kind of wishy-washiness of that degree, I ended up being drawn towards logic, which then kind of pushed me towards programming.

1:15.1

Because I guess when everything's this big question mark, logic just feels like a safe kind of thing to grab to.

1:20.2

So then I did a master's in game design and met Chris, the other guy who kind of started the studio together.

...

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