4.8 • 1.9K Ratings
🗓️ 18 August 2020
⏱️ 69 minutes
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0:00.0 | Games rated RP to M. Welcome to Nintendo Power Podcast. This episode we dive into some of the biggest |
0:18.8 | indie games coming to Nintendo Switch and talk to the creative director of |
0:22.2 | Super Giant Games about their epic new action game, Hades. |
0:30.0 | My name is Chris Slate and joining me today are Kristen Lynch from the publisher and developer relations team at Nintendo of America. |
0:37.0 | Hi Kristen. |
0:38.0 | Hi, and Michael, from the social media team at Nintendo of America, hi Michael. |
0:42.0 | Hey Chris. And to discuss Haydn Social Media Team at Nintendo of America. Hi Michael. |
0:42.5 | Hey Chris. |
0:44.0 | And to discuss Hades, we are very happy to have Greg Kasauvin, |
0:47.1 | the creative director from Super Giant Games. |
0:49.2 | Hi, Greg. |
0:50.2 | Hey, how's it going? |
0:51.2 | Great. |
0:51.6 | Thanks so much for coming on the show and you know a lot of people just saw the |
0:55.1 | Indie World Showcase and learned that Hades is coming to Nintendo Switch, but many Nintendo Switch |
0:59.6 | fans already know Super Giant from Transistor and Bastionion both of which have been available on |
1:04.4 | Nintendo e Shop for a couple of years now so before we talk about Hades first I'd |
1:08.8 | love to hear a little bit about the company and your approach to making games. |
1:16.6 | Oh yeah, so we've been around a good amount of time now. We celebrated our 10th anniversary last year and we say about Super Giant that we want to make games that spark your imagination like the games you played as a kid which to us |
1:27.3 | actually refers to a pretty specific point in time and I consider kind of the 90s, the age of the super Nintendo entertainment system, kind of the golden age. That's my golden age. |
1:40.0 | So we make games that are kind of inspired by classic traditions but feel modern as well have like a modern |
1:47.6 | sensibility approaches to storytelling and things like that. We really look for interesting ways to intersect gameplay and |
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