4.7 • 1.5K Ratings
🗓️ 25 February 2022
⏱️ 78 minutes
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0:00.0 | Hello and welcome to the IGN UK podcast. I think we're all very excited about this week's |
0:15.6 | episode. I'm Simon Cardi with Joe Scrabbles and Matt Perslow, two very excited boys. |
0:21.0 | Oh god, I'm excited. Vibrating. A lot of people might think that's just because |
0:25.6 | Eldon Ring out. Eldon Ring out. Eldon Ring is out. And we will be talking about that |
0:30.6 | at the start of podcast, but we've also got something a bit more fun this week. We're going to do |
0:35.1 | what I'm going to call the Builder Bear Workshop for Open World Games or the Build and Open World |
0:40.8 | Workshop where basically we'll get round to that when the time is because I'm not going to explain |
0:46.4 | the whole thing to us. But to kick it off, Eldon Ring, me and Joe I believe we have not played |
0:52.3 | a single second yet. Well, I've played the network test. I haven't played the full version at all. |
0:57.0 | I'm incorrect. You have played more than a second. Yes. I've not played a second. |
1:00.4 | Matt, however, I believe you've played several dozen hours at almost 30 hours now. I think I'm |
1:06.6 | 29 and a half hours. Well, maybe you are the right person to talk about this then. Not I. |
1:14.1 | This game currently, as we are talking, is the highest rated game of all time. People are calling it. |
1:21.3 | Maybe the greatest game of all time at this point, which, you know, is obviously a very subjective |
1:26.5 | opinion. Well, Matt, can you see why people are saying this? I absolutely can and that is not a |
1:34.6 | surprise to anybody I don't think. This is a very good game, as I think it always was going to be. |
1:41.6 | But yeah, I suppose you call it like in some ways it's Dark Souls 4, but in many ways it's not, |
1:49.0 | it's it earns its stripes enough to not be like the fourth entry in that series. And much of that |
1:55.2 | is by the fact that it's gone open world. So if you can imagine a lot of the kind of fundamentals |
1:59.3 | of Dark Souls, it's got a very kind of cryptic way of being. It's a story that does not hold |
2:06.3 | your hand by any means and the combat system is very, very similar to Dark Souls. But if you can |
2:12.7 | imagine there's a way there's a really good way that Mitchell kind of explains it. I think in the |
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