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IGN UK Podcast

IGN UK Podcast #576: Hitman 3 Has Us Excited for Bond

IGN UK Podcast

IGN

Leisure, Video Games

4.71.5K Ratings

🗓️ 22 January 2021

⏱️ 68 minutes

🧾️ Download transcript

Summary

Hitman 3 is out and it's time to chat about it. Dale, Matt and Jesse talk about everything they love about Agent 47's latest adventures and how IO Interactive can potentially port this into their upcoming James Bond game. We also have our Resident Evil experts dive into everything we saw at the Resident Evil showcase, including the fantastic looking Resident Evil Village and the not-so-fantastic looking, RE: Verse. We also have the return of Matt's favourite game, PG tips and of course your feedback. And yes, the Sunny D discourse continues...

Transcript

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0:00.0

Hello and welcome to the Igen UK podcast it's not Simon Cardi hosted this week

0:11.0

which feels like an extreme rarity these days. It's me my name is

0:15.7

Dale Driver and I'm joined with Matt Perslow. Hello. Hello and Jesse. Hello.

0:20.5

Hello. You didn get surname, Jesse.

0:23.0

That's fine.

0:24.0

That's all right.

0:25.0

Let's just jump straight to it.

0:28.0

Hitman, it's out this week, hitman free I should say.

0:31.0

And also, is hitman VR is that just Hitman 3? That's not a separate thing right?

0:35.8

No it's within Hitman 3 on the PS4 version but you can play Hitman 1-2 and three in PSVR.

0:44.0

So we've all been playing it.

0:45.6

I think you guys are a little bit more than me.

0:48.8

How are we getting on with it?

0:49.6

So if I might, what's your thoughts?

0:51.7

It's as is with the other two? It's a masterpiece. I genuinely think it's one of the best

0:57.6

stealth series ever made. It's kind of I.O. at the height of their game but this one

1:12.8

I think in particular, shows the learnings of four years worth, well, five, technically now, of working on this incarnation of Hitman. I mean, I just think it's a studio that's nailed that vision

1:16.3

so incredibly well, because it's obviously

1:19.2

their sandbox player-driven simulation games in which there's very little scripting you know you are

1:25.6

dumped as Agent 47 into a mission you have a target and it's do whatever the

1:30.7

hell you want to kill that target, which obviously allows for a huge amount of creativity on the point that player.

1:37.0

But I think the real strength that this one has is there's a bit more creativity within the way that the game itself can tailor

...

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