I Keep Pulling off VR Headsets by Darkness Prevails
MrCreepyPasta's Storytime
MrCreepyPasta
4.8 β’ 2.7K Ratings
ποΈ 26 July 2019
β±οΈ 21 minutes
ποΈ Recording | iTunes | RSS
π§ΎοΈ Download transcript
Summary
The Author: https://www.youtube.com/channel/UCh_VbMnoL4nuxX_3HYanJbA/ / https://darknessprevails.org/
Video!: https://www.youtube.com/watch?v=f0wcPy4dx2I
Read along!: https://www.darkstories.org/post/i-keep-pulling-off-vr-headsets-10197227?pid=1309088872
Aminooo!: https://play.google.com/store/apps/details?id=com.narvii.amino.x220474164&hl=en_US & https://itunes.apple.com/us/app/mrcreepypasta-amino/id1142706153?mt=8
Check out my new books! A collection of Creepypastas compiled by some of my all time favorite authors and friends!
π Volume 1: http://a.co/iNqTwRZ
π Volume 2: http://a.co/i0O9zks
π Comic Book: http://a.co/2POGdNW
Visit the stores!
π Wife's Tea Shop: https://etsy.com/shop/IvoryMonocleTea
π Shirts & Stuff!: https://shop.spreadshirt.com/MrCreepyPasta/
Transcript
Click on a timestamp to play from that location
| 0:00.0 | Was I right this? I can feel it burning into my scalp. I'm not so bad to pull the |
| 0:06.0 | headset off. But I know exactly what will happen. I don't think I could survive that again. |
| 0:12.4 | My first caught wind of the Oculus Rift. Back when it was still just a Kickstarter campaign, |
| 0:16.9 | my mind was blown. I dreamed as a kid of being able to step into my favorite video games. |
| 0:22.7 | I daydreamed about swinging the master sword with my own hands. I visualized myself as |
| 0:27.2 | a bored god making sure my sims needs were met making their lives miserable. The idea |
| 0:34.8 | of being inside the world of the game sounds so impossible. Yet under two decades later, |
| 0:40.4 | we are on the cusp of actual tangible VR. Some people doubt it, called it fake VR, compared |
| 0:47.6 | it to the failure of Nintendo's virtual boy headset. Some folks wouldn't even be happy |
| 0:52.8 | until we got a suitor online level of virtual reality. But it was... I was satisfied. Simply |
| 0:59.6 | with sight sound and the ability to move my arms and interact with the world, and joyful |
| 1:04.4 | to my own. Years later, VR has come a long way. We have developers working on pixel-perfect |
| 1:11.4 | limb movement, leg trackers. 360 degree treadmills, people are doing everything they can to make |
| 1:18.0 | the VR experience even more real. They have no idea that it's all pointless. Once you |
| 1:24.0 | go too far down the rabbit hole, you get stuck in hell. It all started when I attended |
| 1:29.5 | a small VR expo in Chicago. With the promise of new yet to be released prototype headsets |
| 1:34.8 | available to demo, I was guaranteed to attend. I was a VR nut now, so there was no missing |
| 1:40.3 | something like this. The expo was thrilling. There was a new headset from a lesser known |
| 1:45.3 | Chinese phone company that had an insanely high resolution. The demo game looked nearly |
| 1:50.0 | real. Do you need a $3,000 gaming PC to run it? At least it speeds that won't make |
| 1:55.8 | you nauseous. Even the desktop they hooked up to the headset was struggling to meet the |
| 1:59.8 | 60 frames per second. Then... my personal favorite... was the headset that focused on field |
... |
Please login to see the full transcript.
Disclaimer: The podcast and artwork embedded on this page are from MrCreepyPasta, and are the property of its owner and not affiliated with or endorsed by Tapesearch.
Generated transcripts are the property of MrCreepyPasta and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.
Copyright Β© Tapesearch 2026.

