4.3 • 781 Ratings
🗓️ 7 February 2024
⏱️ 30 minutes
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0:00.0 | This episode is brought to you by Shopify. |
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0:26.7 | There's something beautiful about interactive gameplay that draws young people in to thinking about complex topics like narrative design, like identity, like character building, like complicated storytelling, |
0:40.5 | that's not linear. And all of those things line up to Common Core Standards, which is amazing. |
0:47.6 | Welcome to Speaking of Psychology. I'm Kim Mills. This week we're continuing our two-part |
0:53.9 | series on the human side of technology. |
0:57.0 | In January, APA joined the Consumer Technology Association at CES, the world's largest technology |
1:04.0 | trade show, for a series of discussions about how artificial intelligence, virtual reality, |
1:10.0 | digital health apps, and other tech developments |
1:12.1 | are shaping human behavior and about how psychological science can help shape more ethical |
1:18.3 | and effective technology. |
1:20.6 | Afterward, we caught up with some of the panelists for extended conversations. |
1:25.0 | This week, we're bringing you our discussion with developmental |
1:27.8 | psychologist Dr. Susan Rivers executive director and chief scientist at I Thrive |
1:33.1 | Games a nonprofit organization that develops video games to advance teens |
1:38.2 | mental health and social emotional learning. Before joining I Thrive, Dr. Rivers served on the research faculty at Yale |
1:46.8 | University for over a decade and was a co-founder of the Yale Center for Emotional Intelligence. |
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