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Tech Won't Save Us

How Roblox Exploits Children w/ Quintin Smith

Tech Won't Save Us

Paris Marx

Silicon Valley, Books, Technology, Arts, Future, Tech Criticism, Socialism, Paris Marx, News, Criticism, Tech News, Politics

4.8626 Ratings

🗓️ 6 January 2022

⏱️ 46 minutes

🧾️ Download transcript

Summary

Paris Marx is joined by Quintin Smith to discuss how Roblox profits from the labor of children, built an exploitative in-game economy, and needs to be regulated as soon as possible. Quintin Smith is a journalist working with People Make Games and Shut Up & Sit Down. Follow Quintin on Twitter at @Quinns108. Tech Won’t Save Us offers a critical perspective on tech, its worldview, and wider society with the goal of inspiring people to demand better tech and a better world. Follow the podca...

Transcript

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0:00.0

Roblox is kids with computers choosing to work in an ecosystem that is profiting far more from them than they are profiting from the ecosystem.

0:28.7

Hello. Hello and welcome to Tech Won't Save Us and happy New Year. I'm your host, Paris Marks, and this week my guest is Quentin Smith. Quentin is a journalist working with People

0:33.2

Make Games and Shut Up and Sit Down, and he recently did a really extensive and important investigation into

0:39.0

Roblox. Now, if you don't pay close attention to video game news, to Metaverse coverage, or don't

0:45.1

have a kid who plays Roblox really frequently, you might not know a whole lot about this platform,

0:50.3

and that is part of the problem. Roblox is huge. It has more than 200 million players and more than

0:55.9

40 million of those visit the platform every single day. It's a publicly traded company with a

1:01.0

valuation of more than $50 billion, putting it up there with, if not above, companies like

1:06.2

EA, Activision Blizzard, and even Nintendo at times. But this is not just a regular platform where

1:13.2

adults go on to play games and to socialize. This is a platform that is targeted at kids.

1:19.2

It's a place where kids hang out. It's a place where kids have their own avatars that they dress

1:23.9

up with skins and items to look cool among their friends and the other users on the

1:27.8

platform. It's where kids play games, but it's also where kids make games and make items that

1:33.6

then get sold to other kids. And that's part of where the problem comes in. I don't think it's an

1:39.1

issue for kids to be playing games, for kids to be making items and being creative. I think that's really cool actually.

1:46.1

But the problem is that now we have this publicly traded company that is worth more than $50 billion

1:50.6

that is profiting from the work of those kids and from what those kids are buying. In an effort to

1:58.4

maximize profits, it is set up very exploitative structures that not only

2:03.1

promote kids making games, but kids making games in particular to earn money for themselves,

2:08.9

and to buy items, not just to look cool with their friends, but to try to maximize their

2:15.3

revenue if they're making them for themselves, and also to buy

2:18.4

really pricey items so that they can actually look cool when there are limited edition items that

...

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