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How Does EA's Skate Compare to Tony Hawk's Pro Skater 3+4 - Beyond 906

Beyond

IGN

Entertainment News, News, Video Games, Leisure

4.44.6K Ratings

🗓️ 17 July 2025

⏱️ 50 minutes

🧾️ Download transcript

Summary

It’s a good time to be a fan of skateboarding video games, between Activision’s remakes fo Tony Hawk’s Pro Skater 3 + 4 out now, plus EA’s long-awaited reboot of Skate (Sorry, “skate.”) arriving sometime in the foreseeable future. Nick had a chance to spend a few hours in the open world, and while the free-to-play live-service aspect is rubbing a lot of fans the wrong way, and the approach to monetization is still mostly under wraps, it sounds like it’s a fun enough time. Meanwhile, THPS3+4 features a cheeky little jab at Guitar Hero, with an easter egg featuring a familiar-looking rhythm game peripheral sitting in a garbage can. Some people think it’s funny, while others (like Activision) are less thrilled. In other news, Final Fantasy’s Naoki Yoshida offers a tidbit of insight on the future of the series’ combat folliowing the success of Clair Obscur: Expedition 33. Finally, we wax nostalgic about some old video game developer logos from the ancient past. 00:00:00 - Intro 00:00:47 - EA's Skate Is Like Forza Horizon With Skateboards 00:18:31 - How Does EA's Skate Compare to Tony Hawk's Pro Skater 3+4 00:28:48 - Will Future Final Fantasy Games Be Turn-Based? 00:31:57 - From the Community: Best Developer Logos 00:40:11 - From the Community: Would you want to see another Fight Night game?  00:43:38 - Humble Bundle, IGN at SDCC 2025 & Outro Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript

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0:00.0

Beyond and hello and welcome once again to IGN's weekly PlayStation show.

0:03.5

I'm your host, Max Scoville, and coming up we are talking Ollie's kickflips, Pop Shovets,

0:07.8

and other acts of arcane skateboard magic that you can attempt in EA's upcoming skate reboot,

0:12.8

as well as the freshly remade Tony Hawks Pro Skater 3 and 4.

0:16.5

Plus, we're taking a look back at some familiar developer logos from years past.

0:20.8

Let's get into it. Plus, we're taking a look back at some familiar developer logos from years past.

0:20.9

Let's get into it.

0:33.1

This week I'm joined by Jada Griffin and Nick Maier, who's usually behind the seat, the

0:37.4

behind the camera doing production you know, production direction, technical stuff. But this week you're here to joining us to talk about skate, which you got a chance to play a preview of. What's going on with skate? Yeah. So it is, for those that aren't aware, it's skate for, they remanded it to skate.

1:00.5

It is a live service, but it's not like a bad thing about it.

1:08.7

Okay, I played about five, maybe six hours of the game and my preview should be up right now on IGN. And I left really, really, really happy and like super, super, like looking forward to playing the game again.

1:16.6

It is everything that I love from skate two and skate three.

1:20.8

I didn't really play too much of skate one just because that was like on the PS3 and 360.

1:25.5

I didn't have that at the time.

1:26.9

But it like, I don't know, it's just, it's fun to play like a sandbox game where you kind of can just mess around and have fun, which is kind of the whole point of the original skate games. And it's just, it's just a blast. Yeah, I was watching some of the early access gameplay for this. And it looks, it looks really, really fun. Like, I mean, in a very kind of just simple, like, chill kind of screw around and just, like, just enjoy yourself kind of way. I guess where's the, where does the challenge lie? Like, do they have, you know, hardcore mode? Is there, you know, are there objectives you're going for?

2:01.1

Because like I, we're going to talk about Tony Hawk in a minute.

2:03.5

But like I jumped into that and I was like, oh, I like to skateboard in video games and

2:07.5

immediately proceeded to just suck terribly at it.

2:10.7

And like the idea of skate being kind of just like a fun, you know, mess around, chill

2:15.3

experience is really appealing.

2:16.7

But I know that obviously some people want,

2:18.2

you know, more of a challenge to it. Yeah. Yeah, there's, there's objectives all over the map.

...

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