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Beyond

How Do PlayStation Trophies Affect How We Play? - Beyond 737

Beyond

IGN

Entertainment News, News, Video Games, Leisure

4.44.6K Ratings

🗓️ 16 February 2022

⏱️ 80 minutes

🧾️ Download transcript

Summary

On this week's episode of IGN's weekly PlayStation podcast, Podcast Beyond!, host Jonathon Dornbush is joined by Mark Medina and Jada Griffin to have a conversation spurred by recent fan comments of the show and the packed release schedule in the next few weeks. With Horizon Forbidden West, Elden Ring, and now even Cyberpunk 2077 potentially taking up our play time ahead of a year that continues to be busy for PS4 and PS5 gamers, we discuss our current feelings on how PlayStation Trophies do and don't affect how we play games. We dive into what the act of playing an open world game like Horizon Forbidden West or Elden Ring can be like if you're interested in collecting trophies, plus how some on the panel love trophy hunting and how others have fallen off interest in collecting them. We discuss trophy hunting burnout, and more broadly, what does and doesn't make a good trophy or even full trophy list. We cover Control, Marvel's Spider-Man and Miles Morales, God of War, Sifu, Guardians of the Galaxy, Uncharted, and so much more as we delve into how trophies have or haven't improved over time, and how they alter our approach to certain games, genres, and franchises. We also cover a bit of the news in the world of PlayStation, including the new Cyberpunk 2077 patch, some Horizon Forbidden West trophy and LEGO news, and PlayStation Productions updates.

Transcript

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0:00.0

[♪ INTRO MUSIC PLAYING [♪

0:12.7

Beyond and Hello, everyone. My name is Jonathan Dormbush and this is podcast Beyond IGN's weekly PlayStation show covering all the latest,

0:19.9

and greatest and the fiercest debates in the world of PlayStation and boy, do we have an angry debate?

0:25.3

It's gonna probably be pretty cordial, but we do have some interesting thoughts on the big PlayStation topic.

0:30.4

But before we get there, I'm joined this week by Mark Medina.

0:34.0

Woo! I don't even think that you were picked up on the mic mark.

0:39.9

It's fine. I didn't hear you at all.

0:42.1

I got nothing.

0:43.0

All right, cool.

0:43.6

I got nothing. Way to say today.

0:45.1

Cool.

0:45.4

I'm mad today.

0:46.2

For anyone who is not watching the video version, I think he tried to do a big woo, and it didn't.

0:51.0

Oh, that's so weird. You just tried to do it and it cut out.

0:54.6

Oh, okay. So it must be like a, I bet it's like a V-mix thing.

0:58.1

I bet it's like a thing like if you hit a certain pitch, it cuts you off.

1:01.9

This is the movie.

1:02.4

Everyone in the audience is like, yeah, everyone in the audience is like, what's V-mix?

1:07.1

What's it?

1:07.6

Wooing.

1:08.0

No excitement allowed on this podcast.

1:11.5

That's a sim's term and we're not gonna get into that because that gets pretty dicey and adulterated.

...

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