4.8 • 4.1K Ratings
🗓️ 29 November 2016
⏱️ 12 minutes
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0:00.0 | You're listening to 20,000 Hertz, |
0:03.0 | the stories behind the world's most recognizable and interesting sounds. |
0:07.0 | I'm Dallas Taylor. |
0:08.0 | This is the story about how a primitive sound technology started a cultural phenomenon. |
0:16.0 | Think about summers when you were a kid. |
0:18.0 | The tick of a sprinkler, |
0:20.0 | the creak of a swing, children |
0:23.6 | laughing, the vaguely maudlin music of an ice cream truck. Or, if you're like me, and a child |
0:31.6 | of the 80s, maybe you spent your summers indoors, fighting aliens, chasing ghosts, or stomping turtles. |
0:42.3 | In the 1950s, computer programmers developed the first video games. They lived just in the labs, |
0:47.9 | and not a lot of people had access to them. They were also incredibly simple, like almost |
0:53.2 | not even related to the video games we have today's simple. |
0:56.4 | The earliest computer games were a simulation of chess, tick-tac-toe, and table tennis. |
1:01.0 | And that table tennis game eventually led its way to Pong, the first commercially successful video game. |
1:07.0 | It was developed by Atari and released into arcades in the early 70s. |
1:13.6 | Shortly after, it made its way into the home. It had incredibly simple graphics and sound effects. |
1:20.6 | These sounds were called 8-bit, |
1:24.6 | named for the 8-bit processors used in early video game systems. |
1:28.3 | These systems produce the sound with computer chips. |
1:31.3 | And one of the reasons 8-bit sounds are so distinctive is because they were limited to the sounds that were built into that chip. |
1:37.3 | Composers and programmers only had that small palette to work with. |
1:41.3 | And from such simple technology, some of the most iconic generation-defining |
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