4.6 • 1.1K Ratings
🗓️ 18 January 2022
⏱️ 37 minutes
🧾️ Download transcript
Hosts Anne and Chanté are joined by gameplay animation director Richard Oud and principal concept artist Miguel Angel Martinez, as they share what the development of Horizon Zero Dawn’s iconic machines was like.
Highlights include their discussion into how the art and animation teams collaborate during development; how the team designed the Chariot Line to look and move differently from GAIA’s machines; how GAIA’s machines were created to carry useful components for the player, and still move realistically; and how they are part of the world, and contribute to the ecosystem.
Richard Oud is gameplay animation director on Horizon Forbidden West, and was lead creature animator on Horizon Zero Dawn. Miguel Angel Martinez is principal concept artist on both Horizon Forbidden West and Horizon Zero Dawn.
Want to be a part of the conversation? Follow Guerrilla on:
Twitter: @Guerrilla
Instagram: @guerrillagames
And subscribe on YouTube: @Guerrilla. You can also watch this episode there!
Stay tuned for our next episode, and the last in the series, where we’ll be joined by guests from the narrative team again to discuss the threats and villains in the world of Horizon, with hints of what we can expect out in the Forbidden West.
ESRB Rating: Teen with Blood, Drug Reference, Language, Mild Sexual Themes and Violence.
Click on a timestamp to play from that location
0:00.0 | Rated T for team. |
0:12.5 | Hello and welcome to GayaCast, |
0:14.5 | a spoiler-filled deep dive podcast into the world of Horizon |
0:17.7 | from the team here at Gorilla. |
0:19.4 | We're looking forward to diving into the lore, |
0:21.4 | hearing some behind-the-scenes anecdotes |
0:23.3 | and maybe even learning some new things. |
0:25.7 | Our first series of episodes will be focusing on Horizon Zero Dawn, |
0:29.2 | the first installment of the Horizon series which we launched in 2017. |
0:33.6 | I'm Shantae and I'm joined by my co-host Anna, |
0:36.3 | how are you doing today Anna? |
0:37.3 | I'm doing great. |
0:37.9 | Thank you. |
0:38.5 | And today we are joined by two members from Gorilla. |
0:41.3 | Please introduce yourselves. |
0:42.8 | Hello, my name is Richard Oud. |
0:44.3 | I'm the Gameplay Animation Director at Gorilla Games. |
0:46.6 | And I was the lead animator on Horizon Zero Dawn for the creatures and the machines. |
0:54.4 | I'm Miguel Martinez and I'm principal concept artist at Gorilla. |
0:59.5 | My job was to create the core concept of the machines |
1:02.0 | and develop the design through the project. |
1:04.4 | Awesome. And how are you both today looking forward to the episode? |
... |
Please login to see the full transcript.
Disclaimer: The podcast and artwork embedded on this page are from Sid Shuman, and are the property of its owner and not affiliated with or endorsed by Tapesearch.
Generated transcripts are the property of Sid Shuman and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.
Copyright © Tapesearch 2025.