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The Cane and Rinse videogame podcast

Half-Life – Cane and Rinse No.52

The Cane and Rinse videogame podcast

Cane and Rinse

Hobbies, Leisure, Video Games, Games

4.8767 Ratings

🗓️ 14 October 2012

⏱️ 122 minutes

🧾️ Download transcript

Summary

"Fascinating! I never suspected such things could be." In 1996 Gabe Newell and Mike Harrington founded Valve Corporation. Employing a team plucked from the cream of the Quake mod scene, they began work on a horror fps (inspired by Stephen King’s novel, The Mist) known as Quiver, along with a darker, more cerebral title (inspired by Cyan Worlds’ game, Myst), Prospero. Some way into development the two teams merged, taking what they had learned from their respective projects and built a single game from scratch. That game would be the epochal, echelon-defining Half-Life. Leon, Tony, Darren Gargette and Karl consider the importance of the game as well as its standing now. Alongside the main game we also talk of the various expansions and mods up to and including the recently released Black Mesa Source. As ever we also feature correspondence from the forum and your Three Word Reviews. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_fifty_two.mp3   Music used in this issue: 1: Vague Voices by Kelly Bailey 2: Drums and Riffs by Kelly Bailey Cane and Rinse 52 was edited by Darren Gargette Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you could also interact with our ever-growing and friendly community, in discussing past, present and future videogames (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Cane and Rinse forum Here's Darren G's Quick Rinse of the original Half-Life (from the end of the train ride to the climax of the Resonance Cascade: Darren picks up from just moments before where he left off in the original Half-Life, but now in a Black Mesa rendered in Valve's own Source engine: This time Darren Gargette dons his combat webbing and rolls out to silence the Black Mesa employees and take down The Freeman: Darren completes his tour of duty in the Black Mesa of the original Half-Life by stepping into the steel toe-capped boots of security guard Barney Calhoun: After a looooong lay-off, Darren Gargette continues on from his Half-Life Source Quick Rinse by playing the labour-of-love fan remake, Black Mesa Source:

Transcript

Click on a timestamp to play from that location

0:00.0

I'm

0:02.0

.

0:03.0

I'm

0:04.0

.

0:05.0

I'm

0:07.0

. Hello everybody and welcome to volume 2, issue 52 of the Caner Rins podcast.

0:38.3

In 1996, former Microsoft employees Gabe Newell and Mike Harrington founded Valve Corporation.

0:43.3

Employing a team plucked from the cream of the then-thriving Quake mod scene, they began work on a light-hearted horror FPS, inspired by Stephen King's novel The Mist, known as Quiver, along with a darker, more cerebral title,

0:55.0

inspired by Scion World's game Mist, Prospero.

0:58.4

Somewhere into developing the two teams merged, taking what they had learned from their projects

1:02.9

up to that point, and built a single game from scratch.

1:06.1

That game would be the epochal, echelon-defining half-life.

1:10.2

Joining me, Leon Cox, in this issue, Tony Atkins.

1:13.3

Hello.

1:14.3

Darren Gargett.

1:15.0

Hey.

1:16.3

And Carl Moon.

1:17.2

Hey, guys.

1:17.7

Hey, guys. The

1:30.3

The The

1:47.0

The So I know some of this stuff from the usual research, some of it from memory, and some of it from the Bible that is raising the bar,

2:18.8

came out at the time of half-life,

...

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