4.8 • 767 Ratings
🗓️ 14 October 2012
⏱️ 122 minutes
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0:00.0 | I'm |
0:02.0 | . |
0:03.0 | I'm |
0:04.0 | . |
0:05.0 | I'm |
0:07.0 | . Hello everybody and welcome to volume 2, issue 52 of the Caner Rins podcast. |
0:38.3 | In 1996, former Microsoft employees Gabe Newell and Mike Harrington founded Valve Corporation. |
0:43.3 | Employing a team plucked from the cream of the then-thriving Quake mod scene, they began work on a light-hearted horror FPS, inspired by Stephen King's novel The Mist, known as Quiver, along with a darker, more cerebral title, |
0:55.0 | inspired by Scion World's game Mist, Prospero. |
0:58.4 | Somewhere into developing the two teams merged, taking what they had learned from their projects |
1:02.9 | up to that point, and built a single game from scratch. |
1:06.1 | That game would be the epochal, echelon-defining half-life. |
1:10.2 | Joining me, Leon Cox, in this issue, Tony Atkins. |
1:13.3 | Hello. |
1:14.3 | Darren Gargett. |
1:15.0 | Hey. |
1:16.3 | And Carl Moon. |
1:17.2 | Hey, guys. |
1:17.7 | Hey, guys. The |
1:30.3 | The The |
1:47.0 | The So I know some of this stuff from the usual research, some of it from memory, and some of it from the Bible that is raising the bar, |
2:18.8 | came out at the time of half-life, |
... |
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