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CoolGames Inc

Grandma Wants It Al Dente(feat. Chris Grant)

CoolGames Inc

Vox Media Podcast Network

Leisure, Comedy, Hobbies, Improv, Video Games

4.81.1K Ratings

🗓️ 27 January 2016

⏱️ 54 minutes

🧾️ Download transcript

Summary

Nick and Griffin co-develop their debut video game: the world's first SmartGlass-enabled pasta-shaman roguelike, Grandma Wants It Al Dente. Guest starring Polygon editor in chief Chris Grant. Learn more about your ad choices. Visit podcastchoices.com/adchoices

Transcript

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0:00.0

Support for this show comes from Krakan.

0:03.0

Krypto is like the financial system, but different.

0:07.0

It doesn't care where you come from, what you look like, your credit score,

0:11.0

or your outrageous food delivery habits.

0:13.7

crypto is finance for everyone everywhere all the time.

0:18.4

Krakhan, see what crypto can be.

0:21.3

Don't invest unless you're prepared to lose all the money you invest.

0:25.0

This is a high-risk investment and you should not expect to be protected if something goes wrong. Oh, Nick I don't want to waste too much time I feel like when a new podcast launches

1:00.5

I hit new podcast launches they just waste a bunch of time fiddly farting around.

1:04.1

Oh yeah this whole like preamble like getting way to like let's not build it up let's just get

1:08.9

right into it. Right I don't want people I don't want to assume that this is the

1:11.7

only episode of this podcast that people ever

1:13.2

listen to. And that we have to like get a bunch of stuff out of the way. I want us to like get to the

1:17.0

meet the heart of the matter. We can introduce ourselves. I'm Griffin McElroy.

1:20.0

I'm Nick Robinson. We work for Polygon, but we're getting into a new business now.

1:24.9

We're not just like looking at playing, talking about games and then shitting all over them.

1:28.9

No, we are shitting on them way earlier in the process now.

1:31.5

We figured we could cut out the middleman.

1:33.2

Well, I think it would be helpful for us in our career as critics to create the things

1:39.8

upon which are shitted. That's true. We don't really have any point of reference for how hard it is to conceptualize and really create a video game.

1:47.0

But my assumption is it's wicked easy.

1:49.0

That's what I mean, based on just the suggestions we've already gotten, I'm feeling like it's not going to be too

...

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