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Software Engineering Daily

Grand Theft Auto III on the Dreamcast with Falco Girgis and Stef Kornilios Mitsis Poiitidis

Software Engineering Daily

Software Engineering Daily

Technology, News, Tech News

4.2653 Ratings

🗓️ 8 May 2025

⏱️ 48 minutes

🧾️ Download transcript

Summary

Grand Theft Auto III is a 2001 an open-world action-adventure game developed by Rockstar Games and it had a profound impact on both gaming and popular culture. Its success cemented video games as a dominant form of entertainment and storytelling, and paved the way for future blockbuster franchises. The game was also a technological milestone

Transcript

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0:00.0

Grand Theft Auto 3 is a 2001 open-world action-adventure game developed by Rockstar Games, and it had a profound impact on both gaming and popular culture.

0:10.0

Its success cemented video games as a dominant form of entertainment and storytelling, and paved the way for future blockbuster franchises.

0:17.0

The game was also a technological milestone that redefined what was possible in open-world

0:22.4

game design. It was one of the first fully 3D open-world games to offer seamless exploration,

0:28.9

blending mission-based gameplay with a living, breathing city. The game was originally released

0:34.1

on PlayStation 2 and PC, but never had an official Sega Dreamcast version.

0:39.3

However, the Homebrew community embarked on the goal of porting the game to the Dreamcast,

0:44.0

and recently released the port to much acclaim.

0:46.6

Falco Gyrgyz and Steph Cornelios Mitsis Poitidis are developers on the GTA3 Dreamcast port.

0:53.3

They join the podcast to talk about the Dreamcast

0:55.9

hardware and the heroic task of porting GTA3 to the console. Kevin Ball, or K. Ball, is the

1:02.8

vice president of engineering at Mento and an independent coach for engineers and engineering leaders.

1:08.4

He co-founded and served as CTO for two companies, founded the San Diego

1:12.2

JavaScript meetup, and organizes the AI inaction discussion group through latent space. Check out the

1:18.0

show notes to follow KBall on Twitter or LinkedIn or visit his website, kball welcome to the show.

1:38.7

Hey, thanks for having us.

1:40.6

Thanks for having us.

1:42.1

Yeah, super excited to dig into this. Let's maybe start with each of you

1:45.6

giving a little bit about your backgrounds and how you got into the sort of GTA3 and Dreamcast world.

1:53.2

So I'm traditionally a Dreamcast simulator developer. That means I have implemented a Dreamcast in

1:59.8

software. That started as a childhood project

2:02.8

actually. It's being ongoing for 20 years, this involvement with on and off periods. And after I kind of

...

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