4.2 • 653 Ratings
🗓️ 25 September 2024
⏱️ 41 minutes
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0:00.0 | Google's Maps JavaScript API is a fundamental web technology that's used to build dynamic and interactive map features and web apps. |
0:08.8 | Matt Toon is a Solutions Engineering Manager for the Google Maps platform. |
0:13.4 | He joins the podcast with Josh Goldberg to talk about his background working with geospatial data, |
0:18.2 | the development of Google Maps, bringing 3D maps to the JavaScript API, |
0:22.8 | and much more. This episode is hosted by Josh Goldberg, an independent full-time open-source developer. |
0:30.0 | Josh works on projects in the TypeScript ecosystem, most notably TypeScript ES Slint, the tooling |
0:36.2 | that enables ESS Slint and prettier to run on TypeScript code. |
0:40.4 | Josh is also the author of the O'Reilly Learning TypeScript book, a Microsoft MVP for developer technologies, and a live code streamer on Twitch. |
0:49.7 | Find Josh on Blue Sky, Mastodon, Twitter, Twitch, YouTube, and dot com as Joshua K. Goldberg. |
1:09.2 | With me today is Matt Tune. Matt, welcome to Software Engineering Daily. How's it going? |
1:13.0 | Very well. Thank you very much. Thank you for having me. Oh, it's our pleasure. Matt, you have had |
1:17.8 | quite the career. Could you please tell us how it got started? Oh, I think it was a long time ago. I've been |
1:24.0 | working in maps and location for quite a few years now. I think I've always had a love of maps and a love of, you know, where things are and how things relate together. So at some time in the past, I managed to convert that not only into a degree in what I was doing, but a way of taking that into business and finding, you know, |
1:47.0 | useful ways of integrating that into code. And as time has gone on, it seems to become more |
1:54.4 | and more popular, which has been very good for me. How did you first get into coding? |
2:00.0 | At university, again, if we look back where I came from, |
2:04.2 | I started working with maps and location and, you know, satellite images very early on with |
2:11.4 | technology. And some of the earliest stuff I ever did was like in C to process imagery from big tapes that you might |
2:21.8 | have had and reading data off that so you could display them on computers, PCs, Unix machines. |
2:28.8 | And in order to do that, you had to learn how to code. So, you know, I'm sort of like, you know, |
2:33.8 | it's a functional thing of how I've |
2:35.6 | learned. You've learned it on the job, mainly, rather than formal training to a certain extent. |
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