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The Glass Cannon Podcast

Gatewalkers Episode 3 – Ooh Baby Baby, It's the Wilewood

The Glass Cannon Podcast

The Glass Cannon Network

Games, Comedy, Hobbies, Improv, Leisure

4.9 β€’ 4.8K Ratings

πŸ—“οΈ 29 September 2023

⏱️ 104 minutes

🧾️ Download transcript

Summary

Having tested the gateways in Sevenarches, the heroes return to the caravanserai. Watch the video here: https://youtu.be/gx-lM7Mc1Ic This episode was sponsored by Demiplane, Foundry VTT and Norse Foundry. Check out Demiplane's Pathfinder Nexus and character creation tools at https://bit.ly/GCNOfficialTools See why tabletop gamers everywhere have made the switch to Foundry Virtual Tabletop at https://foundryvtt.com/gcp Visit https://factormeals.com/gcp50 and use the code "GCP50" to get 50% off. Visit https://nordvpn.com/gcp to receive an extra four months for free. Visit https://magicspoon.com/gcp and use the code "GCP" to save five dollars off. For more podcasts and livestreams, visit glasscannonnetwork.com and for exclusive content and benefits, subscribe today at jointhenaish.com. Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript

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0:00.0

You are listening to the Glass Cannon Network, the premier source for role-playing game entertainment.

0:11.0

Last week on the Glass Cannon podcast...

0:14.0

What do you want to do though? Do you want to go straight to Patsy's?

0:18.0

I want to go straight to the arches.

0:20.0

While scouting the grounds of an ancient monument...

0:23.0

It never forgets the first sight of the seven arches.

0:26.0

The heroes approached carefully.

0:29.0

It's unfortunate that they put this rope around it though. You can't even get close. You can't even look at it.

0:34.0

And discovered its magical defences.

0:37.0

At one point you see a bird.

0:41.0

And it goes and it lands on the rope.

0:45.0

And when it lands on the rope, there's like this...

0:49.0

Like almost like a human scream.

0:52.0

With no time to lose.

0:54.0

To do to get in we're going to have to either disable or work around the trap.

1:00.0

I think I might have a way to defeat the rope.

1:03.0

They executed a daring plan.

1:05.0

You extend the order recorder.

1:07.0

You hold it there and you know that that time of the alarm is going to run out.

1:12.0

To expose the truth.

1:14.0

18 seconds pass suddenly the ball at the end kind of looks like a macehead lights up like a torch.

1:22.0

The adventure continues.

...

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