4.4 • 1.1K Ratings
🗓️ 25 July 2024
⏱️ 26 minutes
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0:00.0 | Right now, we're in the stock market |
0:01.7 | that throw it in the end of a gaming in Renaissance. |
0:04.4 | We'll see gaming ultimately dominate |
0:06.4 | and become the primary entertainment medium for the future. |
0:09.8 | I love the intersection of tech and art and psychology and design and how they interact. |
0:20.3 | It's just the coolest industry in the world. |
0:23.0 | Over the past few decades, |
0:25.0 | gaming has undergone a radical transformation. |
0:28.0 | From one-off experiences I came on a disk, |
0:31.0 | to viral mobile games, to now intricate, seemingly never-ending online universes |
0:36.4 | that actually feel like they have more in common with movies or social media than the video games |
0:41.1 | we might remember in the 90s. |
0:43.0 | E-sports tournaments, Phil Stadems, |
0:45.0 | games inspire major TV series |
0:48.0 | and the money spent on gaming content alone |
0:50.0 | is five times what is spent on the movie box office. |
0:54.0 | So with all that said, leveling up as a game company should be a breeze, right? |
1:00.0 | Well, it's not that easy. |
1:02.0 | With intense competition, distribution challenges, and high production costs, |
1:06.0 | gaming startups are used to playing on hard mode. But they're also pioneers of innovation, |
1:11.6 | leading the pack when it comes to the adoption of everything from smartphones to |
1:15.2 | virtual reality, and these hard-won lessons offer insights that can help startups across the |
... |
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