4.5 • 1K Ratings
🗓️ 8 December 2017
⏱️ 40 minutes
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0:00.0 | The Welcome to a difficult episode of Fire Team Chat. Joining me today is CJ Gibson. |
0:21.2 | What's up? Sean Finnegan. |
0:22.8 | Chomp Chomp. And James Chomp. |
0:25.0 | Chomp. And the reason it's difficult is we're going to be going over Cursive |
0:29.1 | Osiris and a lot of our concerns and disappointments with it today. |
0:33.6 | We're gonna try to start on a positive note |
0:37.4 | and talk about some of the things that we liked, |
0:39.7 | but there are some major concerns with this content. |
0:42.1 | And I think we're all in agreement that there's some pretty major concerns with this content and I think we're all in |
0:43.4 | agreements that there are some pretty major flaws and problems. |
0:46.0 | Right? Yep. So let's bring it up a little bit. Let's talk about some of the things |
0:51.2 | that they'd like. I'll start with one of the things that I actually enjoyed. |
0:54.5 | Doug and you and I last night, we got to play the Adventures, we got to play the heroic version of them, |
0:58.1 | and it was kind of nice to see that they were randomized. They were, I don't want to quite compare them to strikes but they've |
1:03.6 | definitely improved the adventure system a little bit here and I was very happy to see |
1:08.2 | that. That is an ass we had from vanilla. There is a very surface level amount of |
1:12.4 | procedural generation happening and it's not even procedural, it's handcrafted stuff that is being piece by piece selected, which I think is a good thing, but we'll get into why it's a flawed system and a really good example of what they could have done as opposed to what they actually did do |
1:26.3 | And at the end of the day when you're getting to the end |
1:29.4 | I know we're trying to keep it positive. Oh man, here we go already |
1:31.8 | And this is in your opinion. I actually like that. I like that there were a few different permutations. |
1:36.8 | Not many. There's three. There's three. There's three and then you can either get that in the past or the future. |
1:41.2 | So that's a total of six permutations that you work your way |
... |
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