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Software Engineering Daily

Fallout: London with Daniel Morrison Neil and Jordan Albon

Software Engineering Daily

Software Engineering Daily

Technology, News, Tech News

4.2653 Ratings

🗓️ 15 January 2025

⏱️ 75 minutes

🧾️ Download transcript

Summary

Fallout: London is a 2024 total conversion mod developed by Team FOLON. The mod is based on Fallout 4 by Bethesda Softworks and takes place in a post-apocalyptic rendition of London. The project is remarkable for its ambition and scope, with the small indie team delivering a fully-realized open world RPG. Daniel Morrison Neil led

Transcript

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0:00.0

Fallout London is a 2024 total conversion mod developed by Team Fallon.

0:06.0

The mod is based on Fallout 4 by Bethesda Softworks and takes place in a post-apocalyptic rendition of London.

0:13.0

The project is remarkable for its ambition and scope, with the small indie team delivering a fully realized open world RPG.

0:27.1

Daniel Morrison Neal led music composition, audio design, and the voice acting department for the project.

0:32.4

Jordan Albion was the lead 3D artist and the buildmaster in charge of version control.

0:37.0

They joined the show with Joe Nash to talk about Fallout London and its development.

0:43.2

Joe Nash is a developer, educator, and award-winning community builder who has worked at companies including GitHub, Twilio, Unity, and PayPal.

0:47.3

Joe got a start in software development by creating mods and running servers for Gary's Mod.

0:52.1

And game development remains his favorite way to experience and explore new technologies and concepts.

1:10.0

Daniel and Jordan, welcome to the show. How are you doing today?

1:12.7

Yeah, really well, thank you.

1:14.4

Perfect. Well, so as I mentioned, we're here to talk about a mod which was literally

1:19.2

everywhere at the start of this year, this wonderful fallout conversion mod, which hits a lot of

1:23.1

beats for me being from near enough London and living a lot of my life in Hackney.

1:26.6

So I was very excited to see this mod's existence on a lot of stuff you've hit. And before we get into talking about the particulars, I think it would be useful to introduce yourselves and what you did in the team. So Daniel, do you want to kick us off? Yeah. So I'm Daniel Morris and Neal and I was the lead of audio. So everything to do with like the music composition, audio design and implementation, as well as leading the voice acting department.

1:48.6

Perfect. And Jordan?

1:49.9

Yeah, hello, I'm Jordan Albin. I am the lead 3D artist and buildmaster of Fallout London.

1:54.5

So I'm in charge of anything 3D related managing the 3D team and all the stuff they create, all the beautiful little things we put in the game, and version control. So the actual updates and redistributing it to the team, keeping everyone up to date, getting everyone as fast together. Perfect. Buildmaster is a cool title. That's a good one to have. And we'll come to what's, that's a very divergent process going from 3D asset creation to be

2:18.3

the version control steward will come to that in a bit but i guess to start for folks who

2:22.8

aren't super familiar or who missed the news it'd be i think it'd be great to talk a little bit about

2:26.2

what fall out London is and what it includes so i guess in a nutshell what is full out

2:30.1

london daniel do you want to start yeah so fallout Fallout London's a complete total conversion mod, which has been worked on over the past

...

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