meta_pixel
Tapesearch Logo
Log in
Waypoint Radio

Episode 548 - The Assassination of Emperor Calus by the Coward Patrick Klepek

Waypoint Radio

VICE

Leisure, Video Game Development, Television, Rewatch, Replay, Tv & Film, Video Games, Games, Movies, Video Game Culture

4.62.1K Ratings

🗓️ 10 March 2023

⏱️ 126 minutes

🧾️ Download transcript

Summary

Patrick has been lured back into the deep embrace of Destiny 2, and in true Destiny fashion, has become one with the cheese. We wrap up our coverage of the Lightfall campaign and discuss difficulty spikes, community expectations, and where Patrick might swing to next on his Destiny journey. But first, Ren’s bringing us a new take on Sekiro-like combat with Wo Long: Fallen Dynasty. Then Patrick checks in on Dead Cell’s new Castlevania DLC. After the break, Rob’s curious about some of the announcements at Paradox’s recent announcement stream, and then we dive into the bucket to ask “how many Boston squares are you willing to walk for good food?”


Discussed: Wo Long Fallen Dynasty 0:32, Dead Cells Castlevania DLC 39:15, Destiny 2 Lightfall 48:00, Paradox Announcement Show 1:27:37, Starfield Delay 1:40:27, Question Bucket 1:40:27, Outro and Announcements 2:00:44



Hosted on Acast. See acast.com/privacy for more information.

Transcript

Click on a timestamp to play from that location

0:00.0

What's good internet? It's Marchtown to 2023 and you're listening to Waypoint Radio

0:21.9

episode 548. I'm your host, Brob Zachini and I'm joined by Ricardo Contreras. Hello!

0:28.0

Patrick Lepic. Hello. We're in out of price. Patty. So, Ren, you've been playing, you know,

0:36.6

in your notes here, you've been tackling low-long fallen dynasty, which I've seen described

0:41.7

variously as like the dark souls of like Chinese legend, but I'm curious like to what degree is it,

0:51.0

is that comparison like kind of facile? It's it's one. The comparison point would be sacriote.

0:57.5

Not dark souls. Point A. Point B. I feel like it's worth saying that like I think at this point,

1:05.4

Team Ninja has earned it. Team Ninja has earned like the respect of being considered their own

1:12.3

their own thing because like the kind of mechanical development and like experimentation that they do

1:20.3

with like what from for example like it from soft leases dark souls then you know team Ninja

1:26.3

few years later releases Neo. The kind of work they do there is so good that it feels almost

1:33.6

dismissive to be like this is the blank of blank because they are just like firing on all cylinders

1:38.7

in a way that I think like occasionally from soft even can't with with with their games, but yeah,

1:44.2

well long fallen dynasty is a three kingdoms set uh saccaro style action game that is

1:54.3

absolutely tremendous. It has some of the like some of the most clever developments on like a

2:03.8

previously established like mechanical rhythm that I've ever seen. It's it's it's extremely neat.

2:09.3

So my problem with the Neo games was hey I the souls games already have enough weapons for me to

2:16.0

sort through but they feel fairly distinct right and that there's quote unquote loot and you can

2:20.4

you can influence the loot drop in in souls games but it's all pretty manageable. Uh team ninja

2:28.3

code attack. I think this is a team ninja right this is code attack like this is a different

2:31.3

division or is this team ninja. This is this is team ninja under co-attack now. Okay, okay.

2:35.6

Um one of the biggest distinct developments of the the Neo games and also along is hey

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from VICE, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of VICE and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2025.