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Waypoint Radio

Episode 467 - Interview with "Tunic" Developer Andrew Shouldice

Waypoint Radio

VICE

Leisure, Video Game Development, Television, Rewatch, Replay, Tv & Film, Video Games, Games, Movies, Video Game Culture

4.62.1K Ratings

🗓️ 15 March 2022

⏱️ 49 minutes

🧾️ Download transcript

Summary

On this special episode of Waypoint Radio, Patrick interviews the ... director? creative visionary? Well, he might not know what to credit himself as but his name is Andrew Shouldice and he was solo dev on the isometric action adventure game Tunic, until he wisened up and got some help! They chat about moving from solo development to team based development, how Tunic's cute fox protagonist came to be, and how finding hidden secrets in video games as a kid influenced the design of Tunic's world.

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Transcript

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0:00.0

Hey everyone, welcome to another episode of Waypoint Radio.

0:22.0

We have in the past, as I've noted, we're going to start introducing some interview segments

0:26.8

into the Monday podcast because it turns out as much as we try to play as many video games

0:33.0

as possible sometimes sometimes we don't have enough time to fill two whole podcasts.

0:36.7

So we're trying to broaden the horizons of what we can do on the Monday episode.

0:41.3

And so feel free to write in, tell us your suggestions of folks you'd like us to talk

0:45.0

to, but this week I am lucky enough to be sitting down with, I guess, sitting down usually

0:51.6

what we'll get to us talking at GDC, but Andrew Shulldice, the designer creative director,

0:57.2

like what it was someone who wears so many hats, what do you call yourself for the upcoming

1:03.2

adventure action of adventure game tunic?

1:06.0

That's a good question.

1:07.0

If you have any suggestions, you have to put something in the credits, right?

1:10.6

Like you'll be listening.

1:11.6

No, it's blank.

1:12.6

It just says my name.

1:14.6

Oh, so you don't, so you just find the fact that you're like, you know, you're the closing

1:18.4

weeks of working on tunic.

1:21.0

Are you just going to cop out just like not actually assigned yourself a title?

1:25.6

I mean, it feels weird to, to, to, I don't know, I mean like yeah, like director, but everybody

1:33.6

on the project is so self-directed that I'm not directing them.

1:38.8

Yeah, good, good, I mean, I guess create or visionary.

1:45.7

There you go.

...

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