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Space Cats Peace Turtles

Episode 300

Space Cats Peace Turtles

Matt Martens and Hunter Donaldson

Games, Leisure:games, Hobbies, Leisure

4.9663 Ratings

🗓️ 26 May 2023

⏱️ 56 minutes

🧾️ Download transcript

Summary

Thank you to everyone who has played Twilight Imperium. Thank you to everyone who has helped foster this magnificent community. Thank you to everyone who has listened to our show. Thank you to everyone we've played with. You all mean the world to us. Special Thanks to this episode's contributors: Dane Beltrami, Corey Konieczka, Chris Hosch, Sam Gregor-Stewart, Shea Parker, Ruel Gaviola, Tom Brewster, Rand and Henry from TI Junkies, Calvin Wong Tze Loon, Cole Wehrle, and Patrick Leder. 0:00 - Twilight Imperium Is 10:52 - Memories 22:39 - Stories 30:34 - Factions 37:45 - Nourishment 39:59 - How to Play 45:17 - Contribution   Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com Additional Music and Sounds by Brian Kupillas. https://wanderinglake.bandcamp.com/ Jesse Gallagher. https://www.youtube.com/channel/UCD5hjK3sDzk2W-jw9roHuVw Unicorn Heads. https://www.youtube.com/channel/UCbDplVvtIq05AdyYKjVSUIw To learn more about our Discord, Patreon, Merch, and more, visit https://spacecatspeaceturtles.com/

Transcript

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0:00.0

This is Space Cats Peace Turtles, the unofficial podcast for Fantasy Flights, Twilight Empire.

0:10.8

Episode 300.

0:13.1

Music by Ben Ponte, featuring Matt Martins and Hunter Donaldson. Twin Imperium's impact has just been how much staying power it has and how much, you know, influence it has on the way we think about heavy games or

0:56.0

4x games or space games like that. It costs quite a long shadow as a game. I think Twilight

1:01.6

Imperium is one of the first camps to break the $100 barrier for a base box. I do have to say,

1:07.6

I think my wife probably appreciated that we didn't play on the wedding day.

1:11.0

It's why I love my job, I think.

1:13.1

It was kind of the end of an era for like, sort of like, if you're going to play,

1:17.8

I think previous to the 90s, previous to the board game kind of hitting an hour, 90 minute, two-hour format,

1:26.0

nobody really thought about game lengths, or they did think about

1:29.5

game length, that mass market thought about game length. I think Twilight Imperium was maybe the last

1:34.1

of the era, of the sort of like, you can have a five- or six-hour game. I know, and of course,

1:39.1

it's still being made, and people are still buying it, so it's still out there, but I certainly

1:43.9

wouldn't make a five-hour

1:45.0

game. I have been playing Twilight Imperium since I was a wee lad. I think I first stumbled into it

1:52.6

in middle school or high school. This would have been the late 1990s, early 2000s. The second

1:58.4

edition was my beloved edition. I think my fondest Twilight Imperium memory is playing TI in the basement of my parents' house

2:05.6

with my brother and a couple of our friends when we were all home from college.

2:09.6

I think I had the most fun with Twilight Imperium at University.

2:13.6

It's the best time for the game to shine, obviously. You've got like a bunch of spare time when you should be studying,

2:18.4

where you can sort of pull some like-minded people together to play something that will take a whole day.

2:23.2

When the game was kind of in this embryonic state in the minds of my friends at uni, I'd sort of just made these friends.

...

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