4.6 • 2.1K Ratings
🗓️ 16 November 2018
⏱️ 70 minutes
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0:00.0 | Posthons |
0:24.0 | The current panic about too many games carries with it a notion that those who don't |
0:31.2 | have big enough budgets to make or promote their games don't deserve a place in the market. |
0:36.1 | But the wave of cheaply made corporate cations that led to the crash of 1983 are not really |
0:40.7 | analogous with small developers all trying to find a place for their visions of today. |
0:45.1 | The sheer variety of types and styles of games that exist in the marketplace now would not |
0:49.5 | even be remotely conceivable in 1983. |
0:52.5 | Now, especially with a relative ease and access of software like Unity or Twine or Game |
0:56.6 | Maker, many new voices are throwing their hats in the ring. |
0:59.8 | From any other perspective other than a failure of most of these to achieve large scale commercial |
1:03.9 | successor visibility, there are not too many games. |
1:08.5 | That is the voice of not the voice, rather, but the words of Liz Ryerson in a D orbital |
1:13.5 | piece called There Are Not Too Many Games, with the indie apocalypse panic ignores. |
1:18.5 | I'm Danielle Riendo and this is Waypoint Radio Episode 203. |
1:22.9 | Joining me today are Natalie Watson. |
1:25.1 | Hi Patrick Kleppek. |
1:27.3 | Hello, hello. |
1:28.6 | And Rob Zackney. |
1:29.6 | Hey, hey. |
1:30.6 | So today I figured, not just me, we all figured, we might look at a couple of pieces of recent |
1:36.3 | criticism, sort of in keeping with the theme lately of kind of looking at a few pieces |
1:41.7 | of things. |
... |
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