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Waypoint Radio

Episode 199: The True Horror of Lovecraft

Waypoint Radio

VICE

Video Game Culture, Video Games, Rewatch, Video Game Development, Replay, Leisure, Television, Movies, Tv & Film, Games

4.62.1K Ratings

🗓️ 2 November 2018

⏱️ 84 minutes

🧾️ Download transcript

Summary

Content warning for discussion of racism in horror games and movies, and a mention of rape in horror movies at 1:10:00-1:11:00.


H.P. Lovecraft, the author so well-known for his works of horror, his writings on monsters and madness and cosmic horror, was a radically, horrifically racist person, even for his time. So, how do we deal with that, when his influence is all over the horror genre, indirectly through popular tropes and immediately, in games inspired directly from his work, like this week’s Call of Cthulhu? Why are these tropes so enduring, and where do they come from? And how to we wrestle with works that we may enjoy, even if they come from this lineage? Danielle, Natalie, Rob, and Patrick sit down to discuss the new game, cosmic horror tropes, and Lovecraft’s influence in games.


Discussed: Call of Cthulhu, Bloodborne, works of H.P. Lovecraft.


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Transcript

Click on a timestamp to play from that location

0:00.0

This podcast contains a content warning for a discussion of Lovecraft racism and horror tropes

0:30.0

I'm not keen on mincing words on this one.

0:38.1

HP Lovecraft was a racist, and before you go making an argument for separating the art

0:42.4

from the artist, let's be clear on another point, so are his stories.

0:46.9

They encompass other problematic elements too, of course.

0:50.1

Misogyny, Mafobia, right down to their core, right down to the very themes that recurred

0:54.1

throughout his works, he'll find the hateful perspective he had of the world.

0:57.7

The ignorance of someone who viewed anything unlike himself with revulsion.

1:01.3

While he drew inspiration from works predating him, what Lovecraft gave to the genre of

1:05.4

Cosmic Horror was his hate.

1:08.1

Which is no video games problem.

1:09.4

For decades, video games have been regurgitating the themes, plots, and aesthetics of his

1:13.1

stories with not one ounce of scrutiny.

1:15.6

The half-breed monster is that embody the very essence of Lovecraft's revulsion, the

1:19.8

troubled white male heroes that contain his arrogance and his gross simplification and

1:23.0

mental illness, are recreated in video games with no subversion, no critical thinking.

1:27.6

And doing so, they're breathing life again and again into Lovecraft's hate.

1:30.5

At least, Bloodborne had the decency to suggest that his protagonist could be the real

1:33.9

villain of the story.

1:35.4

That was from Sam Greer in a Eurogamer piece entitled Games Really Need To Fall Out of Love

1:40.1

with Lovecraft.

1:41.1

I'm Danielle Riendo, and this is Waypoint Radio, episode 199.

...

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