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Waypoint Radio

Episode 140: Top 10 Toilets in Video Games

Waypoint Radio

VICE

Leisure, Video Game Development, Television, Rewatch, Replay, Tv & Film, Video Games, Games, Movies, Video Game Culture

4.62.1K Ratings

🗓️ 9 March 2018

⏱️ 63 minutes

🧾️ Download transcript

Summary

Waypoint published a piece this week about a professor who’s cataloged more than 2,000 soda machines in video games, which got Danielle, Rob, and Patrick thinking about the different ways games choose to represent the most innocuous parts of real-life. It’s always handy to have an excuse to get very nostalgic about flushing toilets in Duke Nukem 3D.

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Transcript

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0:00.0

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0:29.4

times apply.

0:49.4

It is remarkable how little details, like soda machines,

0:52.9

along with any number of other recurring props,

0:55.2

can ground a game in a reality we recognize, he said.

0:58.3

If video games are about creating a sense of place,

1:00.9

in which players can immerse themselves,

1:02.7

something like a soda machine on a subway platform

1:05.0

can go a long way towards making that happen.

1:07.6

Those are the words of Professor Jason Morse

1:10.0

at an apiece by our own Patrick Kleppit called,

1:12.5

This Professor is documented 2,000 soda machines in video games.

...

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