4.9 • 663 Ratings
🗓️ 19 December 2017
⏱️ 62 minutes
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0:00.0 | This is Spacecats Peace Turtles, the unofficial podcast for Fantasy Flights Twilight Imperium, |
0:12.0 | Episode 13 First Round Strategies, Clan of SAR. |
0:16.1 | Music by Ben Prunty, featuring Matt Martins and Hunter Donaldson. |
0:23.6 | Hello and welcome to our third strategy guide for first round ideas for different races. |
0:47.5 | We've already hit up the X-Chaw Kingdom. |
0:49.4 | We've hit up the Esau Tribes. |
0:50.4 | And this week, we're hitting up Saar. |
0:52.5 | Clan of Saar. |
0:53.6 | I think this is a fun, different approach to all the guys we've been doing so far. |
0:58.1 | This is probably one of the most unique races in all of Twilight Imperium. |
1:04.0 | Definitely the goofiest. I remember when I heard about them before we got to play them, |
1:08.0 | I was more excited about them than any other race. |
1:13.1 | And I got to tell you, in TI3 anyways, that excitement wore off. |
1:17.4 | Yes, there's a big old, big disappointment. |
1:20.1 | Actually, even into the first game, like you're playing them and you still think it's going |
1:24.3 | to work. |
1:24.7 | And then the first time you ever try to build something on the move, you're like, |
1:27.9 | wait, I'm not allowed to, what a, I can't do anything. |
1:32.1 | I can never, I can't do what the whole point of this race is. |
1:35.1 | And in TI4, they said, oh, sorry about that guy. |
1:37.8 | Sorry, we put our rules in the way of the entire point of this race. |
1:41.5 | And they decided we can build while you move. |
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