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Kotaku Splitscreen

E3 2018: Warren Spector's Return To System Shock

Kotaku Splitscreen

Kotaku

Leisure, News, Tech News, Video Games

4.6849 Ratings

🗓️ 15 June 2018

⏱️ 32 minutes

🧾️ Download transcript

Summary

At E3 2018, Jason sat down for an entertaining conversation with game design legend Warren Spector (Deus Ex, Ultima Underworld, System Shock) about his storied career in video games, his wildest game design idea, and his return to immersive sims with Underworld Ascendant and System Shock 3. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Transcript

Click on a timestamp to play from that location

0:00.0

Welcome to another bonus episode of Kataka split screen. My name is Jason Schreier, and I am here at E3 with the one and only Warren Specter, co-founder most recently of OtherSide Entertainment, but also known for a bazillion other things over his legendary career in the video game industry, DeusX, Epic Mickey, System Shock, so many more things, now working on System Shock 3 and

0:24.2

Underworld Ascendant. Hello, Warren. Thank you so much for being here.

0:27.0

Hey, thanks for having me. It's great to be here.

0:28.6

So you are here to kind of promote Underworld Descendant, even though you just told me you're

0:33.7

actually a creative consultant on Underworld Ascendant and not actually directing the game.

0:39.5

So your involvement is just

0:41.1

watching, observing, telling

0:43.2

people what to do? Well, it's a little bit more than

0:45.1

watching and observing and telling people what to do,

0:47.1

though I really like telling people what to do.

0:50.3

I do a little

0:51.4

bit of that because I can't help myself.

0:54.0

But mostly what I'm doing is playing builds on about a weekly basis, sometimes more often than that, which frustrates my system shock team no end.

1:03.1

But I got to do it.

1:05.1

Reading a bunch of documents, talking with Joe Fielder, the game director a lot about how the game is going and how the team is working and that sort of thing.

1:13.6

So I think I'm having some impact, but we'll see.

1:18.7

And so Underworld Descendant is very, very inspired by Ultima Underworld.

1:23.2

It's one of those fantasy immersive Sims.

1:26.1

Can you tell me a little bit about where the idea came from and how this project started?

1:31.5

The idea for Underworld Ascendant actually started with Paul Nurath, who was...

1:36.9

Your other co-founder.

1:37.9

Yeah, co-founder of Otherside and founder of Looking Glass.

...

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