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The History of Fun

Duke Nukem Forever: A Brief History

The History of Fun

Vox Media Podcast Network

Film Reviews, Tv & Film, Hobbies, Video Games, Leisure

4.8605 Ratings

🗓️ 5 February 2018

⏱️ 47 minutes

🧾️ Download transcript

Summary

What happens when a game gets delayed? And delayed? And delayed again? Let Chris Plante tell the sorted tale of Duke Nukem Forever, the game that never was and then suddenly actually was. Learn more about your ad choices. Visit podcastchoices.com/adchoices

Transcript

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0:00.0

Hello and welcome to the history of fun where we explore the hidden backstories behind the things you love to do.

0:14.4

My name is Russ Frustick, and today I'm joined by Allegra.

0:17.0

Hello, Allegra.

0:17.7

Hi.

0:18.5

And Christopher Plant, our special expert for the day, Chris Plant, who has brought quite an impactful

0:25.3

topic for us.

0:27.4

I always come with an elevator pitch.

0:30.8

Are you ready for this week's?

0:32.3

Yeah.

0:33.1

No one does it better than you, Chris Plant.

0:35.5

15 years of video game development, multiple reboots, four studios, tens of millions of dollars of personal funds, not publisher funds, and presumably a mountain, a full mountain of breakfast tacos.

0:52.9

Because this story takes place not too far from me

0:55.0

in the beautiful state of Texas.

0:57.6

Today, I am here to tell you the history of Duke Nukem Forever.

1:03.5

Oh, yeah.

1:05.2

I don't know what his tagline is, but if I knew his tagline, I would have put it right there.

1:09.2

It's the same as the Kool-Aid Man's.

1:27.8

I like the erosion of John St. John. Is that his name? Yeah, the voice of him. Oh my gosh. So here it is. I have to give you kind of a prologue before we get into it. The year is 1812. The year is, there's a war.

1:29.4

You don't want to go back that far?

1:30.7

No, not that far.

1:32.0

Just the 1980s, the late 1980s.

1:34.3

There's a man named Scott Miller.

...

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