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Software Engineering Daily

DOOM on Super Nintendo with Randy Linden

Software Engineering Daily

Software Engineering Daily

Technology, News, Tech News

4.2653 Ratings

🗓️ 10 October 2024

⏱️ 49 minutes

🧾️ Download transcript

Summary

DOOM is a pioneering first-person shooter that needs no introduction. The game was released in 1993 for DOS and was an instant success. This led to ports of the game to other major platforms including Windows, PlayStation, and Sega Saturn. One of the most remarkable ports was to the Super Nintendo, with development being led

Transcript

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0:00.0

Doom is a pioneering first-person shooter that needs no introduction.

0:05.0

The game was released in 1993 for DOS and was an instant success.

0:09.0

This led to ports of the game to other major platforms including Windows, PlayStation, and Sega Saturn.

0:14.0

One of the most remarkable ports was to the Super Nintendo, with development being led by legendary engineer Randy Lyndon. In addition to his work on the SNS port of Doom, Randy developed PlayStation and Dreamcast

0:25.6

emulators and worked at Microsoft on the Xbox 360 and Connect.

0:29.6

Limited Run games and Bethesda recently announced a new version of Doom for SNS that

0:33.6

Randy also worked on.

0:35.6

It has performance improvements, new features, and uses a new

0:38.6

version of the superfx chip that can handle full motion video. Randy joins the show today to talk

0:44.0

about his career, re-implementing video games, the new SNS Doomport, and more. Joe Nash is a developer,

0:51.3

educator, and award-winning community builder who has worked at companies

0:55.1

including GitHub, Twilio, Unity, and PayPal. Joe got a start in software development by

1:01.2

creating mods and running servers for Gary's Mod, and game development remains his favorite way

1:05.6

to experience and explore new technologies and concepts.

1:21.9

Music explore new technologies and concepts. Welcome, Randy. Thanks for joining me today.

1:24.3

Thank you very much for having me, Joe. I appreciate it.

1:26.9

So we touched on in that

1:28.4

intro some, you know, early video game history. You worked on a lot of, I guess, like the first

1:33.9

and second generation video game consoles. What was your journey into game development at that time?

1:38.2

I imagine it was a very different path than what some of today's game developers would have taken.

1:41.8

Well, maybe not, actually. My first experience with computers was at our high school library.

1:48.0

They got in a Commodore Pet 40-32 computer, which was a monochrome computer that had 40 characters

...

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