4.6 • 674 Ratings
🗓️ 26 August 2016
⏱️ 50 minutes
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0:00.0 | The Axe of the Blood God. |
0:02.9 | Welcome to another episode of Acts of the Blood God, US Gamer's official RPG podcast. |
0:21.7 | I'm your host, |
0:29.5 | Kat Bailey, and with me today is Bob Mackie. Hey, everybody. And as usual, we will go and look at RPGs, big and small, analyze them, pick them apart, discuss them, and go into all of the different |
0:35.1 | topics that's around the genre that we love. This week, |
0:38.7 | we are going to be having an interview with the development team behind Divinity Original Sin 2, |
0:45.5 | including Chris Avalone, who has moved over from Obsidian over to Divinity Original Sin. Last year, |
0:51.4 | Divinity Original Sin was one of kind of the breakout RPGs. |
0:57.0 | Was it last year or the year before? My mind is blank. I know the console version came out last |
1:02.0 | year. And Divinity Original Sin 2 is going into early access next month. So I have a really |
1:09.5 | cool conversation with them. Before that, we're going to do |
1:12.7 | another RPG pitch. No Super NES perspective this week. We will do it next week when Nadia is back. |
1:23.7 | As for DeusX, I know that I promised that I was going to do kind of a review for Access of Blood |
1:32.0 | God, but I already talked about it from us to you, and I don't really feel like I have anything |
1:37.5 | more to say about that game. Yeah, I still need to play more. Again, I'm replaying what I played |
1:42.4 | in the eight-hour preview events, so I have |
1:44.3 | to experience new content before I can have new opinions. |
1:47.8 | What was your opinion on the eight hours of content that you played? |
1:50.7 | I really liked it. I felt like, like I said, and from us to you, it gave you many, many |
1:55.3 | options to finish a quest, but it didn't like just put an arrow next to them. It let you figure them out and use the logic of the world to solve problems. |
2:02.8 | So I'm looking forward to getting past that point that I left off. |
2:06.5 | Yeah, we were talking a little bit off the air about about its kind of status as an RPG. |
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