4.8 • 767 Ratings
🗓️ 10 May 2021
⏱️ 119 minutes
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0:00.0 | The |
0:07.0 | The Hello everyone and welcome to another issue of Canaan Rince. |
0:42.0 | In this issue, 463, we will be covering Dishonered 2. |
0:49.4 | Joining me, Joshua Garrity, in this issue issue is Brian Edwards. |
0:54.4 | Hello, hello. |
0:55.4 | James Carter. |
0:56.8 | Hello. |
0:57.7 | And Thomas Quilfelt. |
0:59.3 | Hey there. |
1:00.2 | As I said, we are covering Dishonored 2. |
1:03.4 | It is worth noting that we covered Dishonered the original in Issue 88, which was eight years ago, which was quite a shock for me to discover when writing up the notes for this. |
1:20.6 | So what is dishonoured to? |
1:22.9 | It's the second game in a Fife and Deiasex-inspired free-form immersive sim series that draws heavily |
1:31.9 | from the 19th slash 20th century and combines it with anachronistic technology, dark magic, |
1:39.7 | and Shakespearean drama. The developer, the primary developer on this dishonoured title is Arcane Studios Leon. |
1:52.6 | Both Arcane Leon and Arcane Austin worked very collaboratively on the first |
1:59.4 | dishonoured. |
2:00.6 | And that's not to say that Austin had nothing to do with Dishonored 2. |
2:05.2 | They helped a lot with playtesting and offering feedback on Dishonnet 2. |
2:10.3 | But this was much more a Leon joint as Austin were working on preyy around the same time. |
2:19.0 | The publisher, of course, was Bethesda Softworks. |
2:24.9 | Creative director, who co-directed the original Dishonored, is Harvey Smith. |
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