meta_pixel
Tapesearch Logo
Log in
Unlocked

Developer Interview: The Outer Worlds

Unlocked

IGN

Video Games, News, Tech News, Leisure

4.43.2K Ratings

🗓️ 15 October 2019

⏱️ 46 minutes

🧾️ Download transcript

Summary

We're joined by two developers from The Outer Worlds, the new first-person RPG from new Xbox first-party studio Obsidian Entertainment: co-director Leonard Boyarsky and narrative designer Nittai Poddar. It launches on October 25 (including straight into Xbox Game Pass!). We discuss the origins of the project with respect to Boyarsky's Fallout background, crazy things that have happened during playtesting, the importance of The Outer Worlds' deep character creator, and more!

Transcript

Click on a timestamp to play from that location

0:00.0

What's happening friends welcome to podcast on locked episode four fifteen it is October 14th 2019

0:06.8

this week we are very pleased to be joined by a couple of developers from obsidian we're gonna talk about the outer worlds the big RPG that is on its way to us very very soon stay tuned for all that and more coming up on podcast unlocked

0:30.0

all right I don't know I hope that there's like a weird thing going on with the graphics that I hope is not coming through in the final thing but anyway I'm Ryan McAfry Brennan Tyrell you know to my right today and that's because we have two awesome guests to our left Leonard Boyarski the co director on the outer worlds out of city and and Natyapodar the narrative director

0:59.9

designer or director which I'll take direct take either one take either one either way gentlemen thank you both so much for being here this is great I know you're on your your big

1:09.8

mediator got it got to promote the game now right got to get out there yep so Brandon you and I have been keeping a close

1:17.4

eye on this game you actually went out when it was first announced your first person at IGN to go down and see this game that's true

1:25.4

and it is definitely captured the IGN audience interest we've seen a lot of great reception to it but guys just it's a busy Q4 a lot of games coming out for what's the cliff's notes version of what the outer worlds is just to refresh everybody's memory 30 second elevator yeah it's a classic obsidian RPG where players drive the story through their choices it's a dystopia corporate dystopia it's very much a retro kind of future people

1:54.6

played these kind of games before but we always put like a very specific kind of personal spin on it yeah yeah it's I got a chance to play a bit of it back around E3 time I want to ask about the character

2:07.8

creator but there's yeah there's there's a lot like if you've played fall out new Vegas for instance from obsidian you will probably feel right at home and in

2:15.9

fact Leonard I actually wanted to I was trying to do some prep for this interview and I found a quote from you in 2004 because you're your timeline I guess to

2:24.6

preface this interplay blizzard and right always before yeah yeah and then back now back to obsidian so you've been around fallout and around you're going to co-creator the original fallout yeah and you've been around the RPG the Western RPG game for a long time

2:40.6

and in 2004 you'd said to be perfectly honest I was extremely disappointed that we did not get the chance to make the next fallout game says nothing to do with Bethesda it's just that we've always felt that fallout was ours and it was just a

2:52.9

technicality that interplay so the accent there was the emphasis was mine it was just a technicality that interplay happened to own it it sort of felt as if our child had been sold to the

3:02.6

highest bidder and we had to just sit by and watch wow and so I bring that up because you know having me having played the outer worlds you haven't seen it I mean it's there's definitely some

3:14.1

at least some general similarities to new Vegas yeah so is do you look at the outer worlds as your chance to make your make another fallout game in a sense in a way

3:26.1

me and Tim and Jason several other people were kind of off in a corner back at interplay making the game we wanted to make with really no input from anybody

3:35.1

also was all just we could yeah it's really great when you know it's I had been in the industry for like two three years at that point

3:41.1

and like oh here make a game anything you want and you know getting the chance to do that is very rare and we just you know so that's why felt we felt a lot of ownership for it

3:51.1

because it was one of these things that was just our creative vision at the time so there's a lot of just us in outer worlds as well which is why there's a lot of similarities

4:01.1

but that style of game you know plus you know the chance to get make an IP from the ground up is definitely something that was really appealing and was enough to drag me away from Blizzard and have me do this

4:11.1

yeah yeah go ahead I was just going to say well what's interesting is you you know you have your thumbprint on the original fallout right and then at some point during that sort of path through the series

4:22.1

you know it branched off with Bethesda and whatnot but I'm curious sort of with the outer worlds it's this is sort of yours interpretation moving out of fallout so I wanted to know really what the outer worlds learn from sort of your versions of fallout your past fallout games

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from IGN, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of IGN and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2025.