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The Cane and Rinse videogame podcast

Deathloop – Cane and Rinse No.580

The Cane and Rinse videogame podcast

Cane and Rinse

Leisure, Video Games, Games, Hobbies

4.8801 Ratings

🗓️ 5 September 2023

⏱️ 120 minutes

🧾️ Download transcript

Summary

Colt and Juliana go head to head, life or death, day after and day and for what? Leon, Tom, Tony and Jay relive Arkane Lyon's recursive immersive sim and, with some broadly rather negative community correspondence, attempt to explain where they feel that the ambitions of "DEATHLOOP" were met, and also where they fell short of flourishing to full fruition.

Transcript

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0:00.0

Hello everybody and welcome to the Canaan Rince podcast, Volume 12, issue 580, and today we're going to talk about Death Loop.

0:24.0

And joining me, Leon Cox, in this issue, Thomas Quilfelt.

0:27.3

Hi.

0:28.5

Tony Atkins.

0:29.7

Hello.

0:30.7

And a rare treat is Jay Taylor.

0:34.0

Hello.

0:35.0

We've got him to talk about a game.

0:37.2

Oh my God, he liked playing.

0:38.5

Suicide.

0:39.7

Or possibly hated.

0:41.2

No spoilers.

0:44.0

Death Loop is, I mean, at its most basic, you could just say it's a first-person shooter,

0:50.4

but it has elements of the immersive sim, which, as we all know, is a first person

0:55.0

shooter in which you occasionally enter door codes.

0:59.4

And which code is that, Leon?

1:02.1

Well, it depends because in this game, they're procedurally generated.

1:08.0

But 0451 is probably in there somewhere isn't it

1:11.5

I don't actually know

1:13.5

I think you can try it and get a trophy or something

1:15.8

I might be wrong on it

1:16.6

Oh okay

...

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