Dark Forest Theory (Narration Only)
Science & Futurism with Isaac Arthur
Isaac Arthur
4.9 • 782 Ratings
🗓️ 27 January 2019
⏱️ 18 minutes
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| 0:00.0 | Hello, SFIA audio listeners, in this month's Nebula exclusive, Big Alien Theory, |
| 0:05.2 | we're asked at the reason alien civilizations might be rare is because most aliens are huge. |
| 0:10.5 | To hear it and every episode early and ad-free, plus hours of bonus content, |
| 0:15.1 | check out go.nebula.tv slash Isaac Arthur and use my code, Isaac Arthur. |
| 0:20.7 | We spend a fair amount of time on this channel discussing the phoomy paradox, and a fairly common |
| 0:26.0 | request I get is to discuss the Dark Forest theory, the notion that nearby alien civilizations |
| 0:31.5 | remain silent to avoid detection or getting killed, and may attack us for not being silent. |
| 0:38.7 | This concept comes from the novel Dark Forest, the second book in Zixen-Lews-Hugar-Wordmaning |
| 0:44.0 | trilogy, Remembrance of Earth's Past, often called the Three Body Problem for the first book. |
| 0:50.2 | It essentially looks at the problem from the perspective of game theory. |
| 0:54.0 | We've bypassed covering it previously for two reasons. |
| 0:57.0 | First, it's actually fairly easy to take apart. |
| 1:00.0 | We've already covered a more generalized version in episodes like Sleeping Giants or Hidden |
| 1:05.0 | Aliens. |
| 1:06.0 | Second, game theory is itself a bit much to introduce in a single episode, so it would violate my general |
| 1:12.8 | rule on this channel of minimal math, and having episodes be standalone whenever reasonably |
| 1:19.0 | possible. Game theory though is really handy for a lot of galactic scale problems, because |
| 1:24.8 | so often it's used to address problems where the decision makers |
| 1:28.2 | can't actually communicate with each other or do much investigation. |
| 1:32.7 | That's exactly the sort of problem you get when dealing with decades or centuries of light |
| 1:37.6 | lag from interstellar distances. |
| 1:40.3 | It's also a very handy approach when you can't say much else about the other parties or players |
... |
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