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Team Deakins

Danielle Feinberg - Pixar DP/VFX Supervisor

Team Deakins

James Ellis Deakins

Tv & Film, Filmlighting, Deakins, Movies, Filmmaking, Production, Film, Cinematography, Film Interviews

4.81.4K Ratings

🗓️ 4 August 2021

⏱️ 65 minutes

🧾️ Download transcript

Summary

EPISODE 138 - DANIELLE FEINBERG -Pixar DP/VFX Supervisor

Team Deakins speaks with Pixar lighting artist, Danielle Feinberg (WALL•E, COCO, RATATOUILLE). Danielle tells us about her time at Pixar, how computer animation is evolving and how each story demands different technical advances. She walks us through the process of making a film at Pixar, step by step. She also tells us how Pixar hires and what they look for in applicants as well as how the layout of the Pixar building is deliberate to promote communication. We learn that changes in the tools can alter the movie’s workflow. She speaks about working on Finding Nemo and her favorite creative moment in the jellyfish scene. We also get into the roles of camera operating and lighting in animation and the struggle to open up communication between the departments. Danielle really opens up the world of animation for us!

Transcript

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0:00.0

Hi and welcome to the Team Deakin's podcast. This podcast is a dialogue between Roger and

0:10.0

James Deakin's often joined in the conversation by a guest. It's very informal and we never

0:16.5

know where it will go. We're connecting through Zoom so bear that in mind when you hear

0:21.6

the audio. If you'd like to submit a question or topic, please do so by e-mailing pod

0:28.8

p-o-d at RogerDeakin's.com. This episode is sponsored by Ari. More than just the manufacturer

0:39.0

of the film industry's top camera and lighting equipment, they are also the innovator behind

0:44.5

cinematic lenses, such as the master prime and signature prime lenses. Ari, truly cinematic.

0:55.0

Today we're talking with a lighting artist from Pixar. Among her credits are Toy Story 2,

1:01.2

Monsters Inc. The Incredibles, Cocoa and Wally. We're pleased to welcome Danielle Feinberg with us

1:09.0

today. Danielle, thank you for doing this. Thank you so much for having me. Welcome. We'd like to

1:16.6

start with our normal question. How did you get to where you are today? Was this something that

1:21.9

you always knew you wanted to do? Did you go down another path and then find it or how did it happen?

1:28.7

Oh, that's an interesting question, I guess, because you know with computer animation when I was a

1:34.3

kid, there was no computer animation, and so it's one of those things that sort of came into being

1:40.2

as I was in the right place at the right time. So I'll say as a kid, I love movies, I loved

1:46.2

Saturday morning cartoons, like that kind of thing, but I don't know that it was any different

1:50.6

than any other kid at the time. I was interested in lots of stuff. I grew up in a very artistic household,

1:56.7

both my parents or artists, my sisters and artists, and so that was just a part. Where was this?

2:01.8

In Boulder, Colorado. Where did you grow up? Boulder, Colorado. Yeah, and so

2:06.8

art wasn't anything you even thought about it, just was kind of a part of everyday life. And

2:11.6

so as I was in school, as interested in lots of things, I was definitely did a lot of math and

2:16.1

science. And so as I got into, I actually somehow got hooked up with computer programming early

...

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