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The D6 Generation

D6G Pip 138: Castles of Mad King Ludwig & Disney's Sorcerer's Arean Reviews

The D6 Generation

The D6G Team )

Other Games, Games & Hobbies

4.8613 Ratings

🗓️ 2 October 2022

⏱️ 51 minutes

🧾️ Download transcript

Summary

Russ & Kit share their thoughts on Castles of Mad King Ludwig collectors edition...do the new components make the game more fun? Later they then both dive into the new Disney’s Sorcerer’s Arena Epic Alliances smash-up battle game.  Are there enough tactics in this game to appeal to hardcore gamers?

Transcript

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0:00.0

This is a D6 generation PEP, bite-sized content for a busy gamer, sometimes featuring Craig,

0:19.1

sometimes featuring Russ.

0:21.0

Hey, what about me?

0:23.3

Oh yeah, and sometimes featuring Raph, ah, Hollywood, Granger. Hey, welcome to another episode of the D6 Generation.

0:46.8

I'm here today with my daughter Kit.

0:48.5

How you doing Kit?

0:49.0

Hello, I'm doing good.

0:50.2

And we're going to do a couple of games, our thoughts on a couple games today.

0:53.7

One, Kit and I have been playing a lot of castles of Mad King Lubig. I did talk about in the show not too long ago that I did get the massively awesome, what is it called, the Royal Collectors Edition from Kickstarter with all the super cool components. And so Kit and I've been playing that. And I did want to

1:11.5

share with you some of our thoughts on the rules and what we think of that game. And then a little later, we're going to talk about the brand new hotness that Kit and I just picked up, which is, of course, Disney's Sorcerer's Arena Epic Alliances. Corset. That's a long, long game title. We'll talk about more of that a little bit, though. First of all, Kit, when I broke out Castles of Mad King

1:11.1

Ludwig in that Corset. That's a long, long game title. We'll talk about more of that a little bit, though. First of all, Kit,

1:29.5

when I broke out Castles of Mad King Ludwig in that giant box, were you intimidated a little bit? Are you like, this is complicated? What do you think? I wasn't intimidated by it, but that's only because you had thrown the box with the old game in my face multiple times, and every time I just refused to play it. And then finally got this new edition and I saw the big box and I was kind of like,

1:41.3

well, it looks kind of cool. So I guess I'll play it. So the components got you to the table because you don't really never wanted to play the old one, right? No. I mean, the concept just didn't sound that interesting to me. And as like, if you're building a castle, it should look like a castle. so I wanted it to be cooler.

3:08.1

But the new edition definitely stands up to what I wanted the first one to be. Yeah, the new edition's hard to say no to. I talked about it on a prior episode, not that long ago. There's all kinds of, the tiles are upgraded. The art on the tiles is much cooler. But of course, you have that really cool gameboard you'll lay out with all the towers and everything else. It's much more. And then there's all that hard plastic that organizes everything. And as we started to, did you think the rules are going to be complicated? Like, do you think the components made the rules look more intimidating than they were? Not really. There's, I feel like a lot of games we've played recently have had like the big components. Like they have the towers that are like just plastic plastic and they're painted and so it's like it feels less of a complicated game thing and we're just like oh it's a cool component thing and it's probably some easy just like building game that's how I associate it now so it's not really intimidating to me oh good and I thought what what I like about it too is it's a great heads up game like two. It was a lot of fun that way as well. And I will say, after playing it quite a few times, the most intimidating part of the game is actually set up. I think getting everything out, getting everything organized, figuring out the right counts of all the different tile types based on the player count is a little tricky. But after you get that laid out, then it goes right to gameplay, and the gameplay turns are pretty simple, right? One player starts to set up and align

3:13.6

the, so there's some number of castle pieces. So to play this game, just for those who aren't

3:17.6

familiar, essentially, it's a tile-laying game. And what's interesting about this game is you're

3:22.4

trying to build the interior of a castle, a palace, right? One of the Magick's crazy palaces. And what's interesting about this game is you're trying to build the interior of a castle of palace, right? One of the magnetic little big's crazy palaces. And all the

3:28.4

different rooms in the palace are different shapes. So some of them around, some of them are

3:31.9

rectangles, some of them are squares, some of them are sort of these weird hexagonal

3:36.5

situations that are elongated. And as you connect them, you're going to score victory points as

3:42.4

you connect them. And you get bonus points based on certain types of rooms being adjacent to each

3:46.9

other or not adjacent to each other. And you want to design this thing so you have room to grow.

...

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