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The D6 Generation

D6G Ep 93: Perils of Publishing and Game of Thrones Detailed Review

The D6 Generation

The D6G Team )

Other Games, Games & Hobbies

4.8613 Ratings

🗓️ 14 December 2011

⏱️ 219 minutes

🧾️ Download transcript

Summary

In episode 93 the third chair is filled by Stephen Buonocore. Stephen is the co-owner of Stronghold Games, which was formed only 2 years ago, but has already made a big impact in the hobby game industry by publishing great reprints (such as “Survive!” and “Outpost”) as well as great new game designs (such as “Panic Station” and “Core Worlds”). Fantasy Flight has recently re-release A Game of Thrones, the board game in a new 2nd edition.  Is it better than the original?  What has changed?  But first, with Stephen on the show we just had to ask, what are the Perils of Publishing?  How does a game go from idea to a pretty box on a store shelf.  All that and our other not-too-horrible segments including:  - The Hollywood Minute - Total Fan Girl - Do You Ever Notice - & More If you'd like to discuss the show with us and others in our forum thread: .   The following fine organizations help make this show possible:  , on behalf of friendly, professional gaming stores everywhere.      ==Quick Reference== The News:   54 min Perils of Puplishing:  1 hr 0 min Hollywood Minute: 1 hr 53 min Total Fan Girl: 2 hr 3 min Game of Thrones Detailed Review: 2 hr 10 min     Links Discussed in the show: Stronghold Games:  Raef's Blog:  Craig's Blog: Russ's Blog:  Total Fan Girl Blog:  Pulp Gamer Network:

Transcript

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0:00.0

This is the D6 generation with your hosts, Craig Gallant.

0:16.2

If you're getting any conversation, it's not charity.

0:19.7

Russ Wakelin, you put me on a boat with freaking dragons attacking me and whatnot?

0:24.2

Now we're talking.

0:25.6

With Stephen Bonacore in the third chair.

0:30.4

Wait, Craig, did you say you don't like beer?

0:32.8

You've got some of them.

0:33.8

With contributions from Total Fan Girl.

0:39.0

Vampires do not sparkle And are loyal listening

0:40.8

One game is very like another

0:42.4

To the D6G reviews it, brother

0:44.5

Welcome to another edition of Rapid Fire

0:47.3

The Roundable Discussion of All Things Gaming

0:48.8

Coming at with the speed of a swift white raven

0:50.7

Soaring above the Seven Kingdoms

0:52.0

And bearing the worst of news to a belligered realm. Winter is here. Today's edition is brought to you by crossover miniatures. Customizable 28mm superheroes sound good to you. Help make it happen with crossover miniatures at Kickstarter. Check us out, please. I'm Keeklin McNardigan, your host today, as always, our panelists are Russ our Russ Gowan, Westerling, Wakeland, and our special guest host, Stephen Ramsey, Bolton, Bonacore, co-owner and King Arthur Avatar of Stronghold Games. Let's begin. Issue number one. As an aspiring board game designer trying to get a game published, there are many facets of development through which you must struggle outlining the parameters of the game, the contractual obligations of publishing, and so much

1:30.9

more. In fact, in the end analysis, more goes in a publishing board game than possibly meets the

1:35.7

eye. Question. During the licensing phase of design and production, things such as royalty

1:40.7

percentage, time frame of compensation, scope of the agreement, and more are covered.

1:44.8

What is the most important element of a new designer to stipulate within the licensing phase?

1:49.9

Reiner Russ.

1:51.7

Box art.

...

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