4.8 • 2.6K Ratings
🗓️ 6 September 2024
⏱️ 95 minutes
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In this installment of Critical Hit, a Major Spoilers Real Play Podcast, The team must eliminate all manner of monsters on the train before they get to the switch.
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0:00.0 | Critical hit Punchall Nazis takes place in the early days of World War II and combines high adventure with cosmic horror. |
0:06.0 | Alt dates, locations, and historical events are thrown out the window in order to create a fun story. |
0:12.0 | So don't put too much thought into historical |
0:14.6 | inaccuracies. All accents are done poorly, but with love, and no disrespect is |
0:20.5 | intended. Last time. |
0:40.0 | On critical who also is critical. Go in and pretend we are on critical hit. |
0:47.0 | Go in and pretend we're like the locals that have been hired to help load. |
0:52.0 | Ah, ah, are you one of the servers? |
0:52.8 | Ah, we. |
0:53.8 | Monte, in disguise as a German. |
0:58.7 | Everyone always wanted to do an old boy hallway fight, right? |
1:05.0 | Of what? |
1:07.0 | Walk out and pretty much just shoot right at that first guard, the closest one. |
1:12.0 | Okay, roll for it, it's a D2. All righty. That's a |
1:18.2 | coordination and fighting. Coordination and fighting. All right. |
1:27.0 | And we got zero momentum. |
1:29.0 | Correct. |
1:30.0 | We should have two momentum. |
1:35.0 | No, you should have one moment. |
1:37.0 | No, you had one and you used a focus. |
1:40.0 | Yeah, you should have one moment. |
1:42.0 | You should have one moment. |
... |
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