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Critical Hit: A Major Spoilers Real Play RPG Podcast

Critical Hit #386: Yellow Light - A Call of Cthulhu Adventure (CoC-005)

Critical Hit: A Major Spoilers Real Play RPG Podcast

Stephen Schleicher

Dungeons And Dragons, Achtung Cthulhu, Major Spoilers, Real Play Podcast, Critical Hit, Gaming, Games, Pathfinder, Rpg Podcast, Role Playing Game, Wizards Of The Coast, Podcast About, Leisure, Dungeon Crawl, Call Of Cthulhu, Rpg

4.82.6K Ratings

🗓️ 4 February 2017

⏱️ 86 minutes

🧾️ Download transcript

Summary

In this installment of Critical Hit - A Major Spoilers Podcast: Are we playing this right? Also, Howard's interactions with patients at Sigur Ross don't go well.

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Transcript

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0:00.0

Let's dive into this mailbag one more time this week.

0:02.6

Dear Critical Hit Crew, with D&D Well-Into Fifth Edition,

0:05.7

are there any books you'd consider fourth edition must have outside of the core rule books,

0:10.5

either for cool mechanics or for fluff purposes?

0:13.2

Additionally, if any of you have had any experience with third-party supplements for fourth edition,

0:17.7

what did you think of them? Thank you, Christopher. Keep up the good work.

0:21.1

Christopher, yes, you keep up the good work too.

0:23.7

I pretty much have all of the fourth edition books, I think,

0:28.2

and I would say probably, what is it, not more than cadence,

0:32.7

more important than I would say that one.

0:36.0

I would probably say that one.

0:38.3

Mr. McGorium's Wonder Imporium is good. I get a lot of mileage,

0:43.6

and this may be the nature of my Critical Hit characters out of the martial power.

0:48.2

The powers books are all good. The Farune and Eberron players,

0:53.6

guys, since the program. Forgotten realms.

0:56.0

I guess the question to refine this question, Christopher, would be

1:02.7

what aspect, why do you want to look for the books? Are you looking at

1:05.8

from the Game Master's perspective, in which case the Forgotten Realms and the Farune.

1:10.2

Those were for player expectations.

1:11.4

Those were players' games.

1:12.6

Forgotten realms and Eberron players, guys, because that gives you the

1:17.3

the Warnage and Sword Mage classes, Sword Mage being the only arcane defender.

...

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