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Critical Hit: A Major Spoilers Real Play RPG Podcast

Critical Hit #319: Mail Bag

Critical Hit: A Major Spoilers Real Play RPG Podcast

Stephen Schleicher

Dungeons And Dragons, Achtung Cthulhu, Major Spoilers, Real Play Podcast, Critical Hit, Gaming, Games, Pathfinder, Rpg Podcast, Role Playing Game, Wizards Of The Coast, Podcast About, Leisure, Dungeon Crawl, Call Of Cthulhu, Rpg

4.82.6K Ratings

🗓️ 10 October 2015

⏱️ 51 minutes

🧾️ Download transcript

Summary

Major Spoilers Hotline - 785-727-1939
Share your thoughts - http://wp.me/p8YAd-1tjl
Become a Major Spoilers VIP today - https://members.majorspoilers.com

In this installment of Critical Hit - Your questions regarding world building, saving rolls, and power teams.

Use the code CriticalHit at Harrys.com for $5.00 off your first purchase.

Visit the Major Spoilers store for Critical Hit and Major Spoilers merchandise!

This week's sketch comes from Emily (http://domoz.tumblr.com/), who offers up his take on Rumble Bee from the Modern City Tales game.

If you would like to submit your sketch for consideration, send it to [email protected]

Transcript

Click on a timestamp to play from that location

0:00.0

This episode is brought to you by Major Spoilers VIP members.

0:04.2

Thank you for your support of Major Spoilers and the Major Spoilers Podcast Network.

0:09.9

If you would like to become a bronze, silver, or gold VIP member,

0:15.3

go to members.majorpoilers.com for more information.

0:30.0

Welcome to Critical Hit of Major Spoilers Podcast.

0:36.4

Thank you so much for downloading and listening.

0:38.0

And as you can tell by the title of this episode, it's time to answer some questions from our mailbag.

0:44.1

Here we go.

0:46.1

First question comes from Ben, who says,

0:51.4

I've been at DM a couple of times in the past and have been repeatedly told

0:54.6

that my world seemed a little empty.

0:57.0

What is the best solution for this?

0:59.7

I don't have a lot of experience, but what might I do to balance the players' focus and give them

1:03.7

all the details that they want?

1:05.7

Hmm.

1:07.7

It depends what details they want.

1:12.9

Yeah, it also depends what they mean by empty, I guess.

1:15.4

Yeah, I mean, are they saying you don't have a lot of...

1:18.6

I'm well aware that I have a tendency to jump to the next plot point,

1:21.2

rather than let the world evolve as the players interact.

1:23.8

I've implemented steps to solve this, but another problem always pops up where the players latch onto

1:28.4

the newfound detail or onto the fewfound details and think that everything is important.

...

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