meta_pixel
Tapesearch Logo
Log in
Critical Hit: A Major Spoilers Real Play RPG Podcast

Critical Hit #167: It's the Riders! Part 2 (Void Saga S04-022)

Critical Hit: A Major Spoilers Real Play RPG Podcast

Stephen Schleicher

Dungeons And Dragons, Achtung Cthulhu, Major Spoilers, Real Play Podcast, Critical Hit, Gaming, Games, Pathfinder, Rpg Podcast, Role Playing Game, Wizards Of The Coast, Podcast About, Leisure, Dungeon Crawl, Call Of Cthulhu, Rpg

4.82.6K Ratings

🗓️ 29 September 2012

⏱️ 83 minutes

🧾️ Download transcript

Summary

Critical Hit: A Major Spoilers D and D podcast

Lords of the Feywild

This episode: The Riders continue their attack!

Head over to the Major Spoilers website for the move by move images: LINKAGE (http://wp.me/p8YAd-Idj)

Contact us at [email protected]

A big Thank You goes out to everyone who downloads, subscribes, listens, and supports this show. We really appreciate you taking the time to listen to our ramblings each week. Tell your friends about the podcast, get them to subscribe and, be sure to visit the Major Spoilers site and forums.

Transcript

Click on a timestamp to play from that location

0:00.0

Welcome to Critical Hit of Major Spoilers Dungeons and Dragons podcast. Thank you for joining

0:13.6

us once again this week as the writers attack our party in the field. We only got through

0:20.2

one round last time and already a couple of people have fallen over, but on the plus side

0:26.6

we've also taken one out. Yeah, so let's get over to Rodrigo and let's get on this action.

0:31.1

Took one out and two hits. Yep. It's a particularly strong hit. Yes, the the the the

0:39.1

Trelin Torque one too is pretty rough. So our new goal is just to distract everything else

0:47.2

until Torque and Trelin can get there. But that that should have been your goal to begin with.

0:52.4

Yes, that's what these characters are built for. That's why it explains the parrot fight.

0:58.8

Wow, that went so bad. We didn't figure this out. Well, we were all like divided up.

1:02.4

Everything was terrible. We had the gnomes to deal with too. So it was like pretty much impossible

1:07.0

for us to do the things that we were supposed to be doing. Yep. Right. Okay. So it's the top

1:13.7

of the round and it is Torque's turn. All right. Torque is going. Wow, that's blurry.

1:22.4

Two Sean Michaels, Kip up to his feet in an awesome Torque fashion.

1:26.8

Okay, I'm learning a move on one might add. Yep. Am I anywhere near one?

1:32.0

You could charge it. Yep. Hmm, have to be a melee basic though, wouldn't it?

1:38.1

Because I don't have any charged powers left. Yeah, because you don't have any more charged

1:40.8

powers. You may discuss getting him different boots later. I don't know what that means.

1:49.1

Yeah, let's do it. Imperial.

1:52.4

Say what? Imperial. Imperial. I said done, done, done. Okay. Okay. So I can attack with one of my

1:58.9

standard powers. No, you can make a melee basic attack, which is standard, which is a standard

2:05.8

action. The charge is a standard action. Okay. That was my confusion. I was like,

2:10.4

I was thinking I could use one of my green powers, but it's got to be just a basic melee attack.

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from Stephen Schleicher, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of Stephen Schleicher and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2025.