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PS I Love You XOXO: PlayStation Podcast by Kinda Funny

Creating Ghost of Tsushima: Legends - PS I Love You XOXO Special

PS I Love You XOXO: PlayStation Podcast by Kinda Funny

Kinda Funny

Video Games, Leisure, Games

4.63.5K Ratings

🗓️ 30 October 2020

⏱️ 17 minutes

🧾️ Download transcript

Summary

Creating Ghost of Tsushima: Legends - PS I Love You XOXO Special

Transcript

Click on a timestamp to play from that location

0:00.0

Yeah, what's up? Welcome to this special episode of PSL of you, XO XO, of course. I am blessing

0:28.1

Adiouye Jr. And this is an interesting one because this episode is a special episode. I did an interview with some folks over at soccer punch productions about ghost of sashima legends. If you listen to the previous episode of PSL of you, XO XO, you probably know that this interview was supposed to go into that episode, but because of some editing errors, it got left out. Well, here it is for you. It's me interviewing Nate Fox and Darden Bridges over at soccer punch productions all about ghost of sashima legends. And it's awesome too because it lines up with the raid, which is coming out.

0:58.1

And so without further ado, here's me Nate Fox, Darren Bridges, ghost of sashima legends. Enjoy. Yeah, what's up? My name is blessing Adiouye Jr. I'm joined today by Nate Fox, the creative director at soccer punch productions and Darren Bridges, the senior game designer and the lead on ghosts of sashima legends. Fellas. How's it going?

1:21.1

Yeah, man. Get it. It's a good time to be alive and online. Yes. I'm very excited to talk to you guys because I've been playing ghost of sashima legends non stop. And as I've been playing it over this last weekend and I'm sure by the time V wore listen to this, it's been another week of me playing. I've had about a million questions about this game because it came out feeling like it feels like it came out out of nowhere. Right. Like you guys put out ghost of she might everybody loved it. And then months passed and you guys announced this thing. And I'm sure I'm not going to be on the other side, and I'm going to be on the other side. And this is me. I'm just going to be on the other side of the story. I'm just going to say, I'm seeing that the same thing, I'm really going to be on the other side of the story, I'm saying, I'm just going to be on the other side of the story. I'm

1:51.1

going to be on this. And now it's here, and it's this, it's this update with quite a few things in it, right? You have new game plus, which is awesome. But you then have ghost of legends, which is this brand new co up mode that adds in so much. And so I guess my first question is, where did this come from. Well, it came from a dark, dark corner that we kept at secret for a long time. We we knew, you know, at the very first pitch for ghost of sushi mad. We said we wanted co up to be a pillar of the game.

2:21.1

We also knew that ghost was going to be a very story focus grounded experience. So we spent about six months to a year, you know, trying to figure out how how co up could integrate with like how we could kind of take those two goals and make them work together.

2:37.1

And eventually, yeah, we came to the idea of legends, basically that you're playing through these stories that are being told by a storyteller in sushi and so that allowed us to maintain, you know, the groundedness and and gin story, but also have this kind of.

2:54.2

This other mode that kind of runs in parallel, it's connected, but in parallel. So yeah, it's so yeah, it was it was fun. We when ghosts launched and leading up to it, you know, but especially after ghosts launched all my friends.

3:06.1

We're like, what part did you work on? You know, they're playing the game and I love it. What did you work on? And I was just like, we have, you know, I can't say anything. We haven't even announced it yet. So it's our experience.

3:18.1

So you've been working on this since pretty much the inception of ghost of shima. Yep. Wow. So I didn't it didn't just come out of nowhere, man. And you know, props to everyone at sucker punch who

3:29.5

diligently didn't talk about it while they were out at lunch and restaurants keeping a lid on legends mode was hard. But the team did it. Yeah, like I couldn't imagine like what was that like in terms of the decision making of not announcing this with the first announcement of ghost.

3:49.5

The ghost of shima proper and keeping this until post launch.

3:55.5

It was tough. You know, we all I mean, it was interesting because you're kind of doing a risk reward thing where you want to have it be the surprise that you can announce really late, but every month that you wait.

4:07.5

The kind of risk of leaking goes up because you're introduced you're bringing in more play testers, you know, you're, you're, you're.

4:15.5

As the as the game gets printed or as it goes out, you know, more people get involved in the process. So there's kind of like the action was rising the entire time.

4:24.5

So yeah, it was we were we were amazed and incredibly happy that we were able to offer it as a surprise, you know, a free surprise for players.

4:32.5

Like after they had already been, you know, happy with what they purchased.

4:37.5

So how's the response been like like I know that I've loved it. I've talked about it nonstop to my friends, but I know for the there's not necessarily like a big metacritic drop for ghost.

4:47.5

Demo legends per se and so like have you guys been keeping your ear to the ear to the internet? I guess like have you guys been seeing what everybody's been having to say about it?

4:55.5

Kind of yeah, I mean, kind of obsessively, I guess.

5:00.5

Yes is the answer to that.

5:03.5

I mean, you know, it's we're yeah, we're looking at a Reddit discord, you know, Twitter, everything.

...

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