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Software Engineering Daily

Crafting a Stop Motion Video Game with Onat Hekimoglu

Software Engineering Daily

Software Engineering Daily

Technology, News, Tech News

4.2653 Ratings

🗓️ 29 August 2024

⏱️ 45 minutes

🧾️ Download transcript

Summary

Harold Halibut is a 2024 narrative adventure video game developed by German developer Slow Bros. The game has a distinct look owing to its use of stop motion animation with 3D scans of physical sets and puppets. Onat Hekimoglu worked on Harold Halibut as the Director, Game Designer, Composer, and Person of Many Hats. He

Transcript

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0:00.0

Harold Hallibut is a 2024 narrative adventure video game developed by German developer Slowbrose.

0:06.3

The game has a distinct look owing to its use of stop motion animation with 3D scans of physical

0:11.8

sets and puppets. Onat Hecimoglu worked on Harold Hallibut as the director, game designer, composer,

0:18.4

and person of many hats. He joins the podcast with Joe Nash to share the

0:22.8

story and technical details of how he and his team developed their unique game. Joe Nash is a developer,

0:29.6

educator, and award-winning community builder who has worked at companies including GitHub,

0:34.8

Twilio, Unity, and PayPal.

0:41.8

Joe got a start in software development by creating mods and running servers for Gary's mod.

1:01.8

And game development remains his favorite way to experience and explore new technologies and concepts. Welcome to the show owner. How are you doing?

1:07.0

Hi, thank you for inviting me. I'm doing great. Thanks. Awesome. So to kick us off,

1:11.1

I always love to find out about our guests' game development journeys. And yours, we'll come back to us again with the game. Yours is very interesting. Can you kick us off. I always love to find out about our guests' game development journeys. And yours,

1:15.1

we'll come back to this again with the game. Yours is very interesting. Can you kick us off in how you got into game development and how you come to be making this game? Yeah, sure. Yeah, it's an

1:19.5

interesting story indeed. So I actually originally studied film and I was, you know, after finishing

1:25.1

film school, I was trying to find a producer or someone who might help me with my first feature length film.

1:32.7

And because I'm quite impatient, which sounds strange when working 14 years on the same game, actually.

1:38.3

But I was quite impatient at that time.

1:40.4

And I just wanted to, you know, do my own film, like write the script for that and be

1:45.1

the director and so on. As an unknown director, it's actually quite complicated and frustrated

1:49.7

with, you know, the options that I had, not finding any budget for that and so on, I sat down

1:56.6

and, you know, just, I was surfing the internet when i randomly encountered this like point-and-click

2:03.3

adventure engine which it was called visionary studio i don't actually even know if it still exists

2:08.2

but it was this you know you could just put in it was basically a what you see is what you get

...

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