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Video Gamers Podcast

Constance Review - Is This Truly Hollow Knight x Celeste?

Video Gamers Podcast

Video Gamers Podcast

Leisure, Video Games, Games

4.81K Ratings

🗓️ 22 November 2025

⏱️ 8 minutes

🧾️ Download transcript

Summary

"Every canvas is a journey all its own.” – Helen Frankenthaler Gaming host Ace dives deep into Constance, a hand-painted 2D Metroidvania that blends precise Celeste-like platforming with Hollow Knight-inspired exploration. We were provided a review key by the developers, but this is not a sponsored review all thoughts are honest and our own. Constance follows the journey of a paint-brush-wielding artist trapped in a decaying inner world shaped by her mental health. With striking hand-drawn visuals, fluid animation, tight movement mechanics, and emotional storytelling, Constance stands out as one of the most unique indie games of 2025. Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript

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0:00.0

Every canvas is a journey all its own.

0:03.2

Helen Frankenpuller.

0:05.1

Hello, fellow gamers, and welcome to a video gamers podcast review.

0:09.0

I am Ace, and today we're taking a look at Constance.

0:12.0

We are actually provided with a review key for this game by the devs, but this is not a

0:16.8

sponsor review, all right?

0:18.3

No sponsor.

0:19.1

Got it?

0:20.0

Before diving in, I want to give a quick bit of

0:21.8

context on the game's presentation. Constance didn't come out of nowhere. This is a title that made

0:26.3

small waves and indie circles thanks to its early demos and showcases. The moment people saw that

0:31.3

hand-painted art and animation, it immediately stood out from other Metroid Vannians. So,

0:36.7

going in, as you can expect, my expectations

0:38.8

were hopeful. I was wondering if this game could possibly live up to the potential of its visuals

0:43.0

and its premise. Constance is a hand-painted platform of Metrovania. That, in its own words,

0:49.7

is a 2D hand-drawn action adventure featuring a paintbrush wielding artist, striving to escape from a

0:55.1

colorful but decaying inner world created by your own declining mental health. The marketing for this

1:00.0

game claimed it be a mix of Holo Night and Celeste, and I could say that's not too far off from

1:05.0

the truth. You play as constants and you need to find a way back to your world. You experience

1:09.8

intense combat, precise platforming,

1:11.6

and tons of incredible environments, music, and characters on your journey to do so.

1:16.6

One thing I want to touch on early is just how striking the art direction is, the moment you start moving.

...

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