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Let's Know Things

Cardboard Entertainment

Let's Know Things

Colin Wright

News Commentary, News

4.8593 Ratings

🗓️ 31 January 2018

⏱️ 50 minutes

🧾️ Download transcript

Summary

This week we talk about Zappers, board games, and Nintendo Labo.


We also discuss barcades, makerspaces, and unusual consoles.



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit letsknowthings.substack.com/subscribe

Transcript

Click on a timestamp to play from that location

0:00.0

To be on the periphery of something means to be on the outskirts of it, to be on the edge of it, but not of it.

0:23.8

The inland empire, a metropolitan region just outside of Los Angeles proper, is peripheral

0:30.7

to Los Angeles. It's right there outside that main thing, and in a broader definition

0:37.1

of Los Angeles, you might also include the inland empire of that main thing, and in a broader definition of Los Angeles, you might also include

0:39.4

the inland empire of that broader thing, but it's technically separate. In the world of video games,

0:45.6

a peripheral is a device that adds some new functionality to a gaming system, but which is still

0:52.1

itself separate from that system. One of the most popular

0:55.7

and successful gaming peripherals of all time was the NES Zapper, otherwise known as the

1:02.4

gun that game packaged with the original Nintendo Entertainment System console. The Zapper only

1:09.0

worked with 16 official licensed games on the NES, and the majority of

1:14.4

people who had one only ever used it with the game that it came packaged with, Duck Hunt,

1:20.4

which was a game in which you would shoot at pixelated ducks as they emerged from a grassland

1:26.9

at varying speeds. And you're also pixelated ducks as they emerged from a grassland at varying speeds. And your also pixelated

1:30.3

hunting dog, who was ostensibly on your side, would laugh at you if your performance was subpar.

1:37.2

This was what video games were like in the 80s. To play the NES, you had to plug it into your TV

1:44.1

so that you'd have a display.

1:46.2

And TVs were relatively dumb machines back in the mid-80s when this device first hit

1:50.6

shelves, no internet, no interactivity, just a few cables that plugged into the back,

1:55.9

sending audio and video from the console to the screen. So to make this peripheral work, the developers at Nintendo

2:03.3

had to get clever. The gun barrel was a very simple machine. It could detect black and white

2:10.0

illumination on old school CRT screens. When you pulled the trigger on the gun, the TV screen would flash pure black for a

2:19.8

fraction of a second, and then for another fraction of a second, everything that was a target,

...

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