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EDHRECast

Brackets: What Power Level Systems Should & Shouldn't Do | EDHRECast 339

EDHRECast

EDHRECast

Leisure, Mtg, Games, Commander, Magic, Mtgcommander

4.8546 Ratings

🗓️ 1 November 2024

⏱️ 61 minutes

🧾️ Download transcript

Summary

Going over the pros & cons of WotC's proposed "Brackets" system, and discussing the merits of various alternatives

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Transcript

Click on a timestamp to play from that location

0:00.0

Hello and welcome to the ETH RETCast, where we're all about Commander, Data, and Dad Jokes.

0:15.2

I'm Joey Shulton, I'm joined by my fantastic co-host.

0:18.7

He's really, really upset that the card, Valggavats layer doesn't have the land subtype layer.

0:25.3

It's Matt Morgan.

0:26.7

So a button of mine recently told me that he didn't really understand how cloning works.

0:30.8

And I told him, well, that makes two of us.

0:34.7

Ooh, Matt, I feel like you've just uncovered some really interesting lore about yourself there, actually.

0:40.1

I really could have.

0:41.1

Well, I mean, I recently actually, I did try to clone a bunch of grizzly bears, and I think it bears repeating that it really made me pause.

0:49.2

Wow.

0:49.8

All right.

0:50.2

Copy that.

0:51.2

So, Matt, what is it that we're talking about?

0:53.5

Roger, Roger. What is it that we're talking about? Roger, Roger. What is it that we're

0:56.0

talking about in this week's episode? Well, this week, we've seen a lot of conversations going

1:02.1

around about a proposed bracket system, and we want to give some time to kind of weigh out what has

1:07.2

been proposed, what we think might be helpful, and just kind of lay out what we

1:10.9

would like to see from whatever this power level system is that Wizards of the Coast is currently

1:15.7

working on. Absolutely. This is a very contentious topic, you might say, but it really all is

1:22.5

in service of trying to make sure that players can find good games against each other where

1:26.6

everyone is feeling like, yeah, these decks are suited for a really cool match.

1:30.4

How do we focus on helping players find the fun?

...

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