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The Jeff Gerstmann Show - A Podcast About Video Games

Bonus Interview: A Conversation With Jason Blundell

The Jeff Gerstmann Show - A Podcast About Video Games

Jeff Gerstmann

Technology, Leisure, Video Games, Hobbies

4.81.1K Ratings

🗓️ 17 March 2025

⏱️ 84 minutes

🧾️ Download transcript

Summary

Jeff is joined by Jason Blundell, who has worked on everything from Call of Duty to Catwoman over the course of his career. We’ll talk about his time at Nokia, where he approved N-Gage concepts, some Call of Duty Zombies easter eggs, ECTS, spending summers at Psygnosis, and find out a bit about what he’s getting up to these days. Learn more about your ad choices. Visit podcastchoices.com/adchoices

Transcript

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0:00.0

Get ready for a game changer.

0:02.2

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0:07.6

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0:11.6

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0:15.8

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0:20.6

that are designed to be safe for commercial use.

0:23.3

No headaches, just results.

0:25.5

Curious to learn more, head to Adobe.com forward slash express.

0:29.8

Hey, everybody, I'm Jeff Gersman.

0:31.4

Welcome.

0:32.1

I recently got an opportunity to speak with Jason Blundell, who you may remember as the face of Call of Duty's

0:41.1

zombies mode for a good long time. You know, he was someone that was getting out there and

0:45.6

doing a lot of interviews and had a lot of people prodding him about Easter eggs and all the other

0:49.7

hidden stuff throughout that, throughout that side of the game. Um, he had a good long run at

0:56.6

Trey arc, uh, spanning from, you know, the, the pre Black Ops days all the way, uh, through, uh,

1:03.9

Black Ops 4. And it was a, it was a great fun to be able to talk to him about some of that stuff

1:07.8

because, you know, that's a very interesting time for

1:11.3

Trey Arc and a very interesting time for Call of Duty, you know, a franchise that was thought of

1:17.3

as Infinity Awards and suddenly you've got, you know, someone else making games and them switching

1:22.2

off and the rivalry and some of the other stuff that would ensue out of that. It was really interesting to kind of get the take of some of the other stuff that would ensue out of that.

1:28.1

It was really interesting to kind of get the take of someone who was there when all of it was

1:33.3

happening.

...

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