4.6 • 2.1K Ratings
🗓️ 11 January 2017
⏱️ 73 minutes
🧾️ Download transcript
With its clever narrative framing device, a collection of fantastic acting performances, and a deeply expressive combat model, Hanger 13's Mafia 3 wound up being one of the biggest surprises of 2016. At least that's what I, Waypoint Editor-in-Chief Austin Walker, and Fullbright co-founder Steve Gaynor believe.
Since we we hadn't yet had our fill of talking about the game, we decided to record a little bonus podcast where we could talk to our heart's content about the game. And uh, spoiler warning, because we go all in on this one.
We chat about everything from the game's dynamic gunfights and cinematic car chases to its handling of race and history. We talk about the continuity of open world games that Mafia 3 exists in—yes, including Far Cry 2. We consider the impact the game will have on future designers—including on Gaynor, himself. We even dig into the secret post-credits ending, and talk about what implications about the future of the series that stinger...
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0:00.0 | What's good internet it is some indeterminate date because actually what you're |
0:24.4 | about to hear is a special conversation displaced from time and space between |
0:29.5 | me at their chief of waypoints Austin Walker and a friend of the site I guess is and a game developer |
0:37.1 | we respect a lot Steve Gamer co-founder Fulbright who has been just pestering me for weeks to sit down |
0:46.8 | It's been months it's been months it's been months well you've been pestering me for a long time |
0:53.0 | just generally Steve welcome to the show first of all thanks for coming on as a heads up we are |
1:01.2 | absolutely gonna be talking about spoilers about specific missions about story stuff so |
1:06.5 | so just you know heads up if you're not interested in that no worries we will see you in our one |
1:10.8 | of our regular episodes but if that doesn't bother you then and keep listening because this is |
1:14.6 | gonna be a dope conversation but what we wanted to talk about was mafia 3 which is I think I |
1:19.6 | think I gained a probably surprises both this year is that fair to say yeah definitely uh yeah |
1:24.5 | and and I think that I mean it probably surprised both of us that we were as into it as we ended |
1:30.2 | up being and I'm not sure but I feel like maybe our reasons for being into it are also slightly |
1:38.8 | different I thought that might be an interesting conversation yeah probably so so just like a quick |
1:43.7 | like let's hit those those like who's in what mafia 3 obviously came out by earlier this year |
1:49.3 | October 7th was made by hanger 13 shout out to the people at hanger 13 who who I had a number of |
1:56.3 | various uh yeah preview interactions with yeah yeah you had some you had some interest some I mean |
2:03.1 | like invited when I say interesting and I'm being facetious like what you know the interesting |
2:07.4 | pre-release discussions with them about how they were handling narrative and race stuff yeah I like |
2:12.7 | the thing that's the thing I think that that maybe is part of the like the things that we we come |
2:16.2 | from maybe different angles here was like so much of my pre-release stuff and it'd be like okay |
2:21.7 | if they don't stick the landing on that narrative stuff they don't stick the landing on the historical |
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